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	<id>https://realmsofitheria.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Soapy</id>
	<title>Realms Of Itheria - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://realmsofitheria.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Soapy"/>
	<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php/Special:Contributions/Soapy"/>
	<updated>2026-07-18T19:32:29Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://realmsofitheria.com/index.php?title=Patch_Notes&amp;diff=72</id>
		<title>Patch Notes</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=Patch_Notes&amp;diff=72"/>
		<updated>2026-07-18T17:08:19Z</updated>

		<summary type="html">&lt;p&gt;Soapy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 2027 ==&lt;br /&gt;
&lt;br /&gt;
== 2026 ==&lt;br /&gt;
&lt;br /&gt;
* [[07/17/2026 Patch Notes]]&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=07/17/2026_Patch_Notes&amp;diff=71</id>
		<title>07/17/2026 Patch Notes</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=07/17/2026_Patch_Notes&amp;diff=71"/>
		<updated>2026-07-18T17:05:59Z</updated>

		<summary type="html">&lt;p&gt;Soapy: Created page with &amp;quot; = ✨ Realms of Itheria — V2.1.8A =  == ⚔️ Combat &amp;amp; Weapons ==  * Added &amp;#039;&amp;#039;&amp;#039;Dual Daggers&amp;#039;&amp;#039;&amp;#039; ** Fast attacks ** Low damage ** 1.5m range ** Chance to inflict &amp;#039;&amp;#039;&amp;#039;Poison&amp;#039;&amp;#039;&amp;#039;, reducing healing received * Added &amp;#039;&amp;#039;&amp;#039;Spear&amp;#039;&amp;#039;&amp;#039; ** 5m range ** Slower attacks ** High damage ** Chance to &amp;#039;&amp;#039;&amp;#039;Pierce&amp;#039;&amp;#039;&amp;#039; defenses and deal true damage * The Action Wheel attack icon now changes based on your equipped weapon. * Improved combat script memory usage and stability.  == 📈 Weapons &amp;amp; Path...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= ✨ Realms of Itheria — V2.1.8A =&lt;br /&gt;
&lt;br /&gt;
== ⚔️ Combat &amp;amp; Weapons ==&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;Dual Daggers&#039;&#039;&#039;&lt;br /&gt;
** Fast attacks&lt;br /&gt;
** Low damage&lt;br /&gt;
** 1.5m range&lt;br /&gt;
** Chance to inflict &#039;&#039;&#039;Poison&#039;&#039;&#039;, reducing healing received&lt;br /&gt;
* Added &#039;&#039;&#039;Spear&#039;&#039;&#039;&lt;br /&gt;
** 5m range&lt;br /&gt;
** Slower attacks&lt;br /&gt;
** High damage&lt;br /&gt;
** Chance to &#039;&#039;&#039;Pierce&#039;&#039;&#039; defenses and deal true damage&lt;br /&gt;
* The Action Wheel attack icon now changes based on your equipped weapon.&lt;br /&gt;
* Improved combat script memory usage and stability.&lt;br /&gt;
&lt;br /&gt;
== 📈 Weapons &amp;amp; Path Progression ==&lt;br /&gt;
&lt;br /&gt;
* Added the new &#039;&#039;&#039;Weapons&#039;&#039;&#039; skill.&lt;br /&gt;
* Low Weapons skill makes attacks more likely to roll near minimum damage.&lt;br /&gt;
* PvP weapon hits slowly grant Weapons XP.&lt;br /&gt;
* Player kills grant bonus Weapons XP and Path XP based on the defeated player’s Path Level.&lt;br /&gt;
* Added &#039;&#039;&#039;5-hour repeat-kill protection&#039;&#039;&#039; against XP farming.&lt;br /&gt;
* Using Path abilities now grants Path XP.&lt;br /&gt;
* Added HUD feedback for Weapons and Path XP gains and level-ups.&lt;br /&gt;
* Each Path permanently saves its own level and XP.&lt;br /&gt;
&lt;br /&gt;
== 🔄 Path Changing ==&lt;br /&gt;
&lt;br /&gt;
* Added dedicated in-world Path-changing objects.&lt;br /&gt;
* One free Path change is available every &#039;&#039;&#039;7 days&#039;&#039;&#039;.&lt;br /&gt;
* Early Path changes cost &#039;&#039;&#039;L$200&#039;&#039;&#039; and do not reset the free-change timer.&lt;br /&gt;
* New Paths begin at Level 1.&lt;br /&gt;
* Returning to a previously used Path restores its saved progression.&lt;br /&gt;
* Changing Paths refreshes progression data and spell slots.&lt;br /&gt;
&lt;br /&gt;
== ✨ HUD Improvements ==&lt;br /&gt;
&lt;br /&gt;
* Astral Reflection now displays Path Level.&lt;br /&gt;
* Added server delivery for replacement Path HUDs through &#039;&#039;&#039;Options&#039;&#039;&#039;.&lt;br /&gt;
* Restored spell slots now update the Combat HUD immediately after resting.&lt;br /&gt;
* Added &#039;&#039;&#039;Killed by&#039;&#039;&#039; information while dead.&lt;br /&gt;
* Starvation deaths now display &#039;&#039;&#039;Killed by: Starvation&#039;&#039;&#039;.&lt;br /&gt;
* Human feeding now uses the same tug-of-war display as feeding on Unawakened targets.&lt;br /&gt;
&lt;br /&gt;
== 🔧 Stability &amp;amp; Fixes ==&lt;br /&gt;
&lt;br /&gt;
* Fixed excessive HTTP request flooding during HUD startup and reset.&lt;br /&gt;
* Improved shared player-data synchronization.&lt;br /&gt;
* Improved weapon synchronization.&lt;br /&gt;
* Improved various combat and HUD systems.&lt;br /&gt;
&lt;br /&gt;
== 🚧 Coming Later ==&lt;br /&gt;
Backend groundwork has been added for &#039;&#039;&#039;Training Dummies&#039;&#039;&#039;, which will provide a very slow alternative method of training the Weapons skill.&lt;br /&gt;
&lt;br /&gt;
Thank you for helping test &#039;&#039;&#039;Realms of Itheria V2.1.8A&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
Please report any bugs or unexpected behavior. 💜&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= 🌌 Realms of Itheria — HUD V2.1.9A =&lt;br /&gt;
A major stability and infrastructure update is now available for the &#039;&#039;&#039;Realms of Itheria Main HUD&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== ⚡ HTTP &amp;amp; Performance Overhaul ==&lt;br /&gt;
&lt;br /&gt;
* Migrated the Main HUD’s backend requests to the new shared &#039;&#039;&#039;HTTP Manager&#039;&#039;&#039; system.&lt;br /&gt;
* Improved request prioritization and coordination across HUD systems.&lt;br /&gt;
* Reduced the risk of Second Life HTTP throttling during sustained gameplay.&lt;br /&gt;
* Improved sustained Feeding request handling.&lt;br /&gt;
* Adjusted Feeding to use fewer HTTP requests while maintaining the intended gameplay rate.&lt;br /&gt;
* Improved HTTP permit handling and recovery from stalled requests.&lt;br /&gt;
&lt;br /&gt;
Additional systems migrated to the shared HTTP Manager include:&lt;br /&gt;
&lt;br /&gt;
* Weapons&lt;br /&gt;
* Camp and Rest&lt;br /&gt;
* Titles&lt;br /&gt;
* Race updates&lt;br /&gt;
* Account ban checks&lt;br /&gt;
* Creator editing tools&lt;br /&gt;
* Creator moderation tools&lt;br /&gt;
* Creator remote scans&lt;br /&gt;
* Veilkeeper promotion tools&lt;br /&gt;
&lt;br /&gt;
== ⚔️ Combat &amp;amp; Weapons ==&lt;br /&gt;
&lt;br /&gt;
* Fixed the Weapons menu failing to open.&lt;br /&gt;
* Fixed stale weapon request states that could leave the Weapons button unresponsive.&lt;br /&gt;
* Fixed weapon attacks failing due to missing parcel information.&lt;br /&gt;
* Weapon attacks now correctly identify attacker and target parcels for safe-zone validation.&lt;br /&gt;
* Confirmed Weapons XP progression is functioning correctly.&lt;br /&gt;
* Improved combat request reliability while other HUD systems are actively communicating with the server.&lt;br /&gt;
&lt;br /&gt;
== 🏕️ Camp &amp;amp; Rest ==&lt;br /&gt;
&lt;br /&gt;
* Fixed Short Rest and Long Rest buttons failing to respond.&lt;br /&gt;
* Improved Camp request handling through the shared HTTP system.&lt;br /&gt;
* Confirmed Short Rest progression and character synchronization are functioning correctly.&lt;br /&gt;
&lt;br /&gt;
== 🩸 Feeding &amp;amp; Influence ==&lt;br /&gt;
&lt;br /&gt;
* Improved sustained Feeding stability.&lt;br /&gt;
* Fixed Feeding failing to automatically stop when an Unawakened target reaches 100% Astral or Umbral influence.&lt;br /&gt;
* Fixed Feeding failing to automatically stop when a Human reaches 100% Astral or Umbral influence.&lt;br /&gt;
* Added more reliable completion detection using server completion flags and alignment values.&lt;br /&gt;
* Humans now receive the correct &#039;&#039;&#039;Fully Astral&#039;&#039;&#039; or &#039;&#039;&#039;Fully Umbral&#039;&#039;&#039; completion message instead of being incorrectly reported as drained of Ichor.&lt;br /&gt;
&lt;br /&gt;
== ✨ Abilities &amp;amp; Character Data ==&lt;br /&gt;
&lt;br /&gt;
* Fixed the Abilities menu becoming unavailable while Feeding.&lt;br /&gt;
* Fixed compact resource updates overwriting full cached character data.&lt;br /&gt;
* Creator Tools now remain available while active resource updates are being received.&lt;br /&gt;
* Fixed Astral Reflection displaying &#039;&#039;&#039;None&#039;&#039;&#039; for character information after certain live updates.&lt;br /&gt;
* Improved player-data caching so Ichor and other resource updates no longer erase:&lt;br /&gt;
** Name&lt;br /&gt;
** Archetype&lt;br /&gt;
** Race&lt;br /&gt;
** Path&lt;br /&gt;
** Level&lt;br /&gt;
** Staff access&lt;br /&gt;
** Veilkeeper status&lt;br /&gt;
** Affiliations&lt;br /&gt;
** Titles&lt;br /&gt;
** Other character information&lt;br /&gt;
&lt;br /&gt;
== 🛠️ Creator Tools ==&lt;br /&gt;
&lt;br /&gt;
* Migrated Creator Tools to the shared HTTP Manager.&lt;br /&gt;
* Improved Archetype editing reliability.&lt;br /&gt;
* Improved Creator Ichor editing and target loading.&lt;br /&gt;
* Improved remote scanning.&lt;br /&gt;
* Improved ban and unban request handling.&lt;br /&gt;
* Improved Veilkeeper promotion request handling.&lt;br /&gt;
&lt;br /&gt;
== 🔧 HUD Initialization &amp;amp; Stability ==&lt;br /&gt;
&lt;br /&gt;
* Improved HUD startup request coordination.&lt;br /&gt;
* Fixed several request states that could become stuck during initialization.&lt;br /&gt;
* Reduced unnecessary duplicate startup traffic in migrated systems.&lt;br /&gt;
* Improved recovery from interrupted or stale HTTP requests.&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=Astral_vs_Umbral&amp;diff=70</id>
		<title>Astral vs Umbral</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=Astral_vs_Umbral&amp;diff=70"/>
		<updated>2026-07-18T16:33:37Z</updated>

		<summary type="html">&lt;p&gt;Soapy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Astral &amp;amp; Umbral =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
max-width:1100px;&lt;br /&gt;
margin:20px auto;&lt;br /&gt;
padding:30px;&lt;br /&gt;
background:linear-gradient(135deg,#f8f4ff 0%,#ece3ff 45%,#d7c8f5 100%);&lt;br /&gt;
border:3px solid #6c50a8;&lt;br /&gt;
border-radius:12px;&lt;br /&gt;
box-shadow:0 6px 18px rgba(0,0,0,.25);&lt;br /&gt;
color:#24193a;&lt;br /&gt;
font-family:Georgia,&#039;Times New Roman&#039;,serif;&lt;br /&gt;
line-height:1.7;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
text-align:center;&lt;br /&gt;
font-size:220%;&lt;br /&gt;
font-weight:bold;&lt;br /&gt;
color:#45286f;&lt;br /&gt;
text-shadow:1px 1px 2px rgba(255,255,255,.6);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
Astral &amp;amp; Umbral&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
text-align:center;&lt;br /&gt;
font-style:italic;&lt;br /&gt;
font-size:110%;&lt;br /&gt;
color:#6b51a7;&lt;br /&gt;
margin-bottom:30px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;Order and Chaos. Light and Darkness. Neither can exist without the other.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral&#039;&#039;&#039; and &#039;&#039;&#039;Umbral&#039;&#039;&#039; are the two primordial forces that define the world of &#039;&#039;&#039;Realms of Itheria&#039;&#039;&#039;. Nearly every race, culture, and supernatural power ultimately traces its origins to one of these cosmic energies.&lt;br /&gt;
&lt;br /&gt;
Neither force is inherently good nor evil.&lt;br /&gt;
&lt;br /&gt;
Instead, they embody two opposing philosophies that together sustain the balance of existence.&lt;br /&gt;
&lt;br /&gt;
Without Astral there would be no permanence.&lt;br /&gt;
&lt;br /&gt;
Without Umbral there would be no growth.&lt;br /&gt;
&lt;br /&gt;
Together they create balance.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Astral ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin:20px auto;&lt;br /&gt;
padding:18px;&lt;br /&gt;
background:rgba(255,255,255,.45);&lt;br /&gt;
border:2px solid #6d9fd8;&lt;br /&gt;
border-radius:12px;&lt;br /&gt;
text-align:center;&lt;br /&gt;
max-width:700px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:astral.png|frameless|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-size:170%;&lt;br /&gt;
font-weight:bold;&lt;br /&gt;
margin-top:15px;&lt;br /&gt;
color:#215ca0;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
Astral&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-style:italic;&lt;br /&gt;
color:#476d95;&lt;br /&gt;
margin-bottom:15px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
The Eternal Light&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin-top:20px;&lt;br /&gt;
padding:20px;&lt;br /&gt;
background:#edf5ff;&lt;br /&gt;
border:2px solid #8ab0dc;&lt;br /&gt;
border-radius:10px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral represents:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Light&lt;br /&gt;
* Order&lt;br /&gt;
* Harmony&lt;br /&gt;
* Stability&lt;br /&gt;
* Preservation&lt;br /&gt;
* Stasis&lt;br /&gt;
* Permanence&lt;br /&gt;
&lt;br /&gt;
Astral seeks to preserve what already exists. It favors civilization, structure, discipline, and the enduring beauty of creation.&lt;br /&gt;
&lt;br /&gt;
Its followers believe perfection is achieved through order, balance, and protecting the world from unnecessary change.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Astral Races ===&lt;br /&gt;
&lt;br /&gt;
* Angel&lt;br /&gt;
* Merfolk&lt;br /&gt;
* Piscine&lt;br /&gt;
* Centaur&lt;br /&gt;
* Minotaur&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Umbral ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin:20px auto;&lt;br /&gt;
padding:18px;&lt;br /&gt;
background:rgba(255,255,255,.35);&lt;br /&gt;
border:2px solid #8a63cb;&lt;br /&gt;
border-radius:12px;&lt;br /&gt;
text-align:center;&lt;br /&gt;
max-width:700px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:umbral.png|frameless|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-size:170%;&lt;br /&gt;
font-weight:bold;&lt;br /&gt;
margin-top:15px;&lt;br /&gt;
color:#6a2ca0;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
Umbral&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-style:italic;&lt;br /&gt;
color:#7b58b7;&lt;br /&gt;
margin-bottom:15px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
The Ever-Changing Darkness&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin-top:20px;&lt;br /&gt;
padding:20px;&lt;br /&gt;
background:#efe8ff;&lt;br /&gt;
border:2px solid #9d84d1;&lt;br /&gt;
border-radius:10px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Umbral represents:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Darkness&lt;br /&gt;
* Chaos&lt;br /&gt;
* Evolution&lt;br /&gt;
* Transformation&lt;br /&gt;
* Adaptation&lt;br /&gt;
* Ambition&lt;br /&gt;
* Change&lt;br /&gt;
&lt;br /&gt;
Umbral rejects stagnation.&lt;br /&gt;
&lt;br /&gt;
It teaches that strength is earned through adversity, growth requires change, and survival belongs to those willing to evolve.&lt;br /&gt;
&lt;br /&gt;
Where Astral preserves, Umbral transforms.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Umbral Races ===&lt;br /&gt;
&lt;br /&gt;
* Dragonkin&lt;br /&gt;
* Scalekin&lt;br /&gt;
* Demon&lt;br /&gt;
* Devil&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Neutral Races ==&lt;br /&gt;
&lt;br /&gt;
Some peoples stand outside the eternal divide.&lt;br /&gt;
&lt;br /&gt;
These races are capable of embracing either Astral or Umbral—or rejecting both entirely. Their destinies are determined not by birth, but by the choices they make throughout their lives.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin:20px 0;&lt;br /&gt;
padding:20px;&lt;br /&gt;
background:#faf8ff;&lt;br /&gt;
border:2px solid #b7a4dc;&lt;br /&gt;
border-radius:10px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Celestial Dragons&lt;br /&gt;
* Human&lt;br /&gt;
* Manifested Spirit&lt;br /&gt;
* Fae&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== The Balance ==&lt;br /&gt;
&lt;br /&gt;
Neither Astral nor Umbral can truly exist without the other.&lt;br /&gt;
&lt;br /&gt;
A universe ruled solely by Astral would become frozen in perfect but lifeless order.&lt;br /&gt;
&lt;br /&gt;
A universe consumed entirely by Umbral would collapse into endless chaos and unchecked change.&lt;br /&gt;
&lt;br /&gt;
Life exists because these opposing forces continuously shape one another.&lt;br /&gt;
&lt;br /&gt;
Some individuals devote themselves wholly to one force.&lt;br /&gt;
&lt;br /&gt;
Others walk between them, believing true wisdom lies not in choosing one side—but in understanding both.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:World]]&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Game Systems]]&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=Astral_vs_Umbral&amp;diff=69</id>
		<title>Astral vs Umbral</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=Astral_vs_Umbral&amp;diff=69"/>
		<updated>2026-07-18T16:32:10Z</updated>

		<summary type="html">&lt;p&gt;Soapy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;```wiki&lt;br /&gt;
= Astral &amp;amp; Umbral =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
max-width:1100px;&lt;br /&gt;
margin:20px auto;&lt;br /&gt;
padding:30px;&lt;br /&gt;
background:linear-gradient(135deg,#f8f4ff 0%,#ede5ff 45%,#d8caf5 100%);&lt;br /&gt;
border:3px solid #6a4fa6;&lt;br /&gt;
border-radius:12px;&lt;br /&gt;
box-shadow:0 6px 18px rgba(0,0,0,.25);&lt;br /&gt;
color:#241a38;&lt;br /&gt;
font-family:Georgia,&#039;Times New Roman&#039;,serif;&lt;br /&gt;
line-height:1.7;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
text-align:center;&lt;br /&gt;
font-size:220%;&lt;br /&gt;
font-weight:bold;&lt;br /&gt;
color:#43266f;&lt;br /&gt;
text-shadow:1px 1px 1px rgba(255,255,255,.6);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
Astral &amp;amp; Umbral&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
text-align:center;&lt;br /&gt;
font-style:italic;&lt;br /&gt;
font-size:110%;&lt;br /&gt;
color:#6a4fa6;&lt;br /&gt;
margin-bottom:25px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;Order and Chaos. Light and Darkness. Neither can exist without the other.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%; text-align:center;&amp;quot; |&lt;br /&gt;
[[File:astral.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:50%; text-align:center;&amp;quot; |&lt;br /&gt;
[[File:umbral.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Umbral&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral&#039;&#039;&#039; and &#039;&#039;&#039;Umbral&#039;&#039;&#039; are the two primordial forces that shape the world of &#039;&#039;&#039;Realms of Itheria&#039;&#039;&#039;. Nearly every race, culture, and supernatural power can trace its origins to one of these cosmic energies.&lt;br /&gt;
&lt;br /&gt;
Neither force is inherently good nor evil. Instead, they embody opposing philosophies that together sustain the balance of existence.&lt;br /&gt;
&lt;br /&gt;
Without Astral there would be no permanence.&lt;br /&gt;
&lt;br /&gt;
Without Umbral there would be no growth.&lt;br /&gt;
&lt;br /&gt;
Together they create equilibrium.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Astral ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin:20px 0;&lt;br /&gt;
padding:22px;&lt;br /&gt;
background:rgba(255,255,255,.55);&lt;br /&gt;
border:2px solid #6ea6dd;&lt;br /&gt;
border-radius:10px;&lt;br /&gt;
color:#1f2d42;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral&#039;&#039;&#039; embodies:&lt;br /&gt;
&lt;br /&gt;
* Light&lt;br /&gt;
* Order&lt;br /&gt;
* Stability&lt;br /&gt;
* Harmony&lt;br /&gt;
* Permanence&lt;br /&gt;
* Stasis&lt;br /&gt;
* Preservation&lt;br /&gt;
&lt;br /&gt;
Astral seeks to preserve what already exists. It favors civilization, structure, consistency, and the enduring beauty of creation.&lt;br /&gt;
&lt;br /&gt;
Its followers often believe that perfection is achieved through balance, discipline, and protecting the world from unnecessary change.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Astral Races ===&lt;br /&gt;
&lt;br /&gt;
* Angel&lt;br /&gt;
* Merfolk&lt;br /&gt;
* Piscine&lt;br /&gt;
* Centaur&lt;br /&gt;
* Minotaur&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Umbral ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin:20px 0;&lt;br /&gt;
padding:22px;&lt;br /&gt;
background:linear-gradient(135deg,#ece4ff,#d7c5ff);&lt;br /&gt;
border:2px solid #7d58b8;&lt;br /&gt;
border-radius:10px;&lt;br /&gt;
color:#241338;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Umbral&#039;&#039;&#039; embodies:&lt;br /&gt;
&lt;br /&gt;
* Darkness&lt;br /&gt;
* Chaos&lt;br /&gt;
* Evolution&lt;br /&gt;
* Transformation&lt;br /&gt;
* Ambition&lt;br /&gt;
* Adaptation&lt;br /&gt;
* Change&lt;br /&gt;
&lt;br /&gt;
Umbral rejects stagnation.&lt;br /&gt;
&lt;br /&gt;
It believes strength is forged through adversity, growth requires change, and survival belongs to those willing to evolve beyond their former selves.&lt;br /&gt;
&lt;br /&gt;
Where Astral seeks preservation, Umbral embraces transformation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Umbral Races ===&lt;br /&gt;
&lt;br /&gt;
* Dragonkin&lt;br /&gt;
* Scalekin&lt;br /&gt;
* Demon&lt;br /&gt;
* Devil&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Neutral Races ==&lt;br /&gt;
&lt;br /&gt;
Some peoples stand outside the eternal conflict.&lt;br /&gt;
&lt;br /&gt;
These races are capable of embracing either Astral or Umbral philosophies—or rejecting both entirely.&lt;br /&gt;
&lt;br /&gt;
Their destiny is determined not by birth, but by the choices they make throughout their lives.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin:20px 0;&lt;br /&gt;
padding:20px;&lt;br /&gt;
background:#f7f4ff;&lt;br /&gt;
border:2px solid #9b84c6;&lt;br /&gt;
border-radius:10px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Celestial Dragons&lt;br /&gt;
* Human&lt;br /&gt;
* Manifested Spirit&lt;br /&gt;
* Fae&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== The Balance ==&lt;br /&gt;
&lt;br /&gt;
Neither Astral nor Umbral can truly exist without the other.&lt;br /&gt;
&lt;br /&gt;
A universe of only Astral would eventually become frozen in perfect but lifeless order.&lt;br /&gt;
&lt;br /&gt;
A universe of only Umbral would collapse into endless chaos and unchecked change.&lt;br /&gt;
&lt;br /&gt;
Life exists because these opposing forces continuously shape one another.&lt;br /&gt;
&lt;br /&gt;
Some individuals devote themselves entirely to one force.&lt;br /&gt;
&lt;br /&gt;
Others walk between them, believing true wisdom lies not in choosing one side—but in understanding both.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:World]]&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Game Systems]]&lt;br /&gt;
```&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=File:Umbral.png&amp;diff=68</id>
		<title>File:Umbral.png</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=File:Umbral.png&amp;diff=68"/>
		<updated>2026-07-18T16:31:08Z</updated>

		<summary type="html">&lt;p&gt;Soapy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=File:Astral.png&amp;diff=67</id>
		<title>File:Astral.png</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=File:Astral.png&amp;diff=67"/>
		<updated>2026-07-18T16:30:43Z</updated>

		<summary type="html">&lt;p&gt;Soapy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=Astral_vs_Umbral&amp;diff=66</id>
		<title>Astral vs Umbral</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=Astral_vs_Umbral&amp;diff=66"/>
		<updated>2026-07-18T16:30:20Z</updated>

		<summary type="html">&lt;p&gt;Soapy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Astral &amp;amp; Umbral =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
max-width:1100px;&lt;br /&gt;
margin:20px auto;&lt;br /&gt;
padding:30px;&lt;br /&gt;
background:linear-gradient(135deg,#f8f4ff 0%,#ede5ff 45%,#d8caf5 100%);&lt;br /&gt;
border:3px solid #6a4fa6;&lt;br /&gt;
border-radius:12px;&lt;br /&gt;
box-shadow:0 6px 18px rgba(0,0,0,.25);&lt;br /&gt;
color:#241a38;&lt;br /&gt;
font-family:Georgia,&#039;Times New Roman&#039;,serif;&lt;br /&gt;
line-height:1.7;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
text-align:center;&lt;br /&gt;
font-size:220%;&lt;br /&gt;
font-weight:bold;&lt;br /&gt;
color:#43266f;&lt;br /&gt;
text-shadow:1px 1px 1px rgba(255,255,255,.6);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
Astral &amp;amp; Umbral&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
text-align:center;&lt;br /&gt;
font-style:italic;&lt;br /&gt;
font-size:110%;&lt;br /&gt;
color:#6a4fa6;&lt;br /&gt;
margin-bottom:25px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;Order and Chaos. Light and Darkness. Neither can exist without the other.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%; border:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:50%; text-align:center;&amp;quot; |&lt;br /&gt;
[[File:astral.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:50%; text-align:center;&amp;quot; |&lt;br /&gt;
[[File:umbral.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Umbral&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral&#039;&#039;&#039; and &#039;&#039;&#039;Umbral&#039;&#039;&#039; are the two primordial forces that shape the world of &#039;&#039;&#039;Realms of Itheria&#039;&#039;&#039;. Nearly every race, culture, and supernatural power can trace its origins to one of these cosmic energies.&lt;br /&gt;
&lt;br /&gt;
Neither force is inherently good nor evil. Instead, they embody opposing philosophies that together sustain the balance of existence.&lt;br /&gt;
&lt;br /&gt;
Without Astral there would be no permanence.&lt;br /&gt;
&lt;br /&gt;
Without Umbral there would be no growth.&lt;br /&gt;
&lt;br /&gt;
Together they create equilibrium.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Astral ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin:20px 0;&lt;br /&gt;
padding:22px;&lt;br /&gt;
background:rgba(255,255,255,.55);&lt;br /&gt;
border:2px solid #6ea6dd;&lt;br /&gt;
border-radius:10px;&lt;br /&gt;
color:#1f2d42;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Astral&#039;&#039;&#039; embodies:&lt;br /&gt;
&lt;br /&gt;
* Light&lt;br /&gt;
* Order&lt;br /&gt;
* Stability&lt;br /&gt;
* Harmony&lt;br /&gt;
* Permanence&lt;br /&gt;
* Stasis&lt;br /&gt;
* Preservation&lt;br /&gt;
&lt;br /&gt;
Astral seeks to preserve what already exists. It favors civilization, structure, consistency, and the enduring beauty of creation.&lt;br /&gt;
&lt;br /&gt;
Its followers often believe that perfection is achieved through balance, discipline, and protecting the world from unnecessary change.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Astral Races ===&lt;br /&gt;
&lt;br /&gt;
* Angel&lt;br /&gt;
* Merfolk&lt;br /&gt;
* Piscine&lt;br /&gt;
* Centaur&lt;br /&gt;
* Minotaur&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Umbral ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin:20px 0;&lt;br /&gt;
padding:22px;&lt;br /&gt;
background:linear-gradient(135deg,#ece4ff,#d7c5ff);&lt;br /&gt;
border:2px solid #7d58b8;&lt;br /&gt;
border-radius:10px;&lt;br /&gt;
color:#241338;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Umbral&#039;&#039;&#039; embodies:&lt;br /&gt;
&lt;br /&gt;
* Darkness&lt;br /&gt;
* Chaos&lt;br /&gt;
* Evolution&lt;br /&gt;
* Transformation&lt;br /&gt;
* Ambition&lt;br /&gt;
* Adaptation&lt;br /&gt;
* Change&lt;br /&gt;
&lt;br /&gt;
Umbral rejects stagnation.&lt;br /&gt;
&lt;br /&gt;
It believes strength is forged through adversity, growth requires change, and survival belongs to those willing to evolve beyond their former selves.&lt;br /&gt;
&lt;br /&gt;
Where Astral seeks preservation, Umbral embraces transformation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Umbral Races ===&lt;br /&gt;
&lt;br /&gt;
* Dragonkin&lt;br /&gt;
* Scalekin&lt;br /&gt;
* Demon&lt;br /&gt;
* Devil&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Neutral Races ==&lt;br /&gt;
&lt;br /&gt;
Some peoples stand outside the eternal conflict.&lt;br /&gt;
&lt;br /&gt;
These races are capable of embracing either Astral or Umbral philosophies—or rejecting both entirely.&lt;br /&gt;
&lt;br /&gt;
Their destiny is determined not by birth, but by the choices they make throughout their lives.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin:20px 0;&lt;br /&gt;
padding:20px;&lt;br /&gt;
background:#f7f4ff;&lt;br /&gt;
border:2px solid #9b84c6;&lt;br /&gt;
border-radius:10px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Celestial Dragons&lt;br /&gt;
* Human&lt;br /&gt;
* Manifested Spirit&lt;br /&gt;
* Fae&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== The Balance ==&lt;br /&gt;
&lt;br /&gt;
Neither Astral nor Umbral can truly exist without the other.&lt;br /&gt;
&lt;br /&gt;
A universe of only Astral would eventually become frozen in perfect but lifeless order.&lt;br /&gt;
&lt;br /&gt;
A universe of only Umbral would collapse into endless chaos and unchecked change.&lt;br /&gt;
&lt;br /&gt;
Life exists because these opposing forces continuously shape one another.&lt;br /&gt;
&lt;br /&gt;
Some individuals devote themselves entirely to one force.&lt;br /&gt;
&lt;br /&gt;
Others walk between them, believing true wisdom lies not in choosing one side—but in understanding both.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:World]]&lt;br /&gt;
[[Category:Races]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Game Systems]]&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=Magic&amp;diff=65</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=Magic&amp;diff=65"/>
		<updated>2026-07-18T16:11:57Z</updated>

		<summary type="html">&lt;p&gt;Soapy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Magic =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
max-width:1100px;&lt;br /&gt;
margin:20px auto;&lt;br /&gt;
padding:30px;&lt;br /&gt;
background:linear-gradient(135deg,#f4f9ff 0%,#e3f0ff 48%,#cbdff5 100%);&lt;br /&gt;
border:3px solid #416f9f;&lt;br /&gt;
border-radius:12px;&lt;br /&gt;
box-shadow:0 6px 18px rgba(0,0,0,.25);&lt;br /&gt;
color:#182738;&lt;br /&gt;
font-family:Georgia,&#039;Times New Roman&#039;,serif;&lt;br /&gt;
line-height:1.7;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
text-align:center;&lt;br /&gt;
font-size:220%;&lt;br /&gt;
font-weight:bold;&lt;br /&gt;
color:#173f68;&lt;br /&gt;
text-shadow:1px 1px 1px rgba(255,255,255,.7);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
The Magic of Itheria&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
text-align:center;&lt;br /&gt;
font-style:italic;&lt;br /&gt;
font-size:110%;&lt;br /&gt;
color:#365f88;&lt;br /&gt;
margin-bottom:25px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
“Power may be learned, inherited, or drawn from the curse within.”&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039; in &#039;&#039;&#039;Realms of Itheria&#039;&#039;&#039; is divided into two primary schools:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cantrips&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Archetype Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cantrips provide reliable spells that remain available throughout play, while Archetype Abilities represent the more powerful and specialized magic unlocked through character progression.&lt;br /&gt;
&lt;br /&gt;
Certain supernatural curses may also unlock a third category known as &#039;&#039;&#039;Curse Magic&#039;&#039;&#039;. These abilities supplement a character&#039;s selected Archetype rather than replacing it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Cantrips ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cantrips&#039;&#039;&#039; are basic spells that remain available for repeated use. They are not restricted by spell charges and may be cast as often as desired, provided the caster has sufficient &#039;&#039;&#039;mana&#039;&#039;&#039; and the spell is not currently on &#039;&#039;&#039;cooldown&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Because of their consistent availability, Cantrips are generally designed as:&lt;br /&gt;
&lt;br /&gt;
* Utility spells.&lt;br /&gt;
* Sources of reliable but comparatively low damage.&lt;br /&gt;
* Minor healing abilities.&lt;br /&gt;
* Debuffs and battlefield-control effects.&lt;br /&gt;
* Resource-draining abilities.&lt;br /&gt;
&lt;br /&gt;
Cantrips allow characters to retain useful magical options even after their more powerful Archetype Abilities have been exhausted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin:24px 0;&lt;br /&gt;
padding:22px;&lt;br /&gt;
background:rgba(255,255,255,.55);&lt;br /&gt;
border:2px solid #7396b8;&lt;br /&gt;
border-radius:10px;&lt;br /&gt;
box-shadow:inset 0 0 12px rgba(37,78,116,.12);&lt;br /&gt;
color:#182738;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Known Cantrips ===&lt;br /&gt;
&lt;br /&gt;
==== Fire Bolt ====&lt;br /&gt;
&lt;br /&gt;
A simple projectile of fire that strikes a target for magical damage.&lt;br /&gt;
&lt;br /&gt;
Fire Bolt provides non-caster Archetypes with access to a basic ranged magical attack—essentially a smaller, less powerful version of a traditional fireball.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Thunder ====&lt;br /&gt;
&lt;br /&gt;
A volatile lightning spell whose effect depends on its activation roll.&lt;br /&gt;
&lt;br /&gt;
* An unsuccessful proc followed by a successful hit deals standard damage.&lt;br /&gt;
* A successful proc temporarily disables the target&#039;s HUD.&lt;br /&gt;
* The disabling effect functions similarly to the passive effect associated with a polehammer.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Blizzard ====&lt;br /&gt;
&lt;br /&gt;
A burst of freezing magic that hinders the target&#039;s ability to act.&lt;br /&gt;
&lt;br /&gt;
* An unsuccessful proc followed by a successful hit deals standard damage.&lt;br /&gt;
* A successful proc increases the target&#039;s weapon and ability cooldowns for a limited duration.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Mana Tap ====&lt;br /&gt;
&lt;br /&gt;
Drains mana from the target, reducing the magical resources available for spells and abilities.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Leech ====&lt;br /&gt;
&lt;br /&gt;
Deals a small amount of damage while restoring a portion of the caster&#039;s health.&lt;br /&gt;
&lt;br /&gt;
Leech provides minor sustain but is not intended to replace dedicated healing abilities.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Soapy&#039;s Mystery Potion ====&lt;br /&gt;
&lt;br /&gt;
A throwable vial containing a mysterious and questionably prepared potion.&lt;br /&gt;
&lt;br /&gt;
When the vial strikes its target, it produces one of several random effects. The result may be beneficial, harmful, inconvenient, or simply strange.&lt;br /&gt;
&lt;br /&gt;
The exact contents remain known only to Soapy—and possibly not even then.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Mend Wounds ====&lt;br /&gt;
&lt;br /&gt;
Restores a modest amount of health to the caster or another eligible target.&lt;br /&gt;
&lt;br /&gt;
As the name suggests, Mend Wounds is a straightforward healing spell intended for basic recovery.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Enervating Blow ====&lt;br /&gt;
&lt;br /&gt;
Strikes the target with debilitating magic and prevents them from receiving healing for a limited duration.&lt;br /&gt;
&lt;br /&gt;
This spell is especially effective when paired with a powerful execution-level Archetype Ability.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Additional Cantrips ====&lt;br /&gt;
&lt;br /&gt;
Further Cantrips may be introduced as development continues.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Archetype Abilities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archetype Abilities&#039;&#039;&#039; are specialized spells and combat techniques unlocked by progressing through a selected [[Archetypes|Archetype]].&lt;br /&gt;
&lt;br /&gt;
Unlike Cantrips, these abilities are limited by the number of available &#039;&#039;&#039;charges&#039;&#039;&#039; assigned to their tier. Once all charges for a tier have been spent, the character must restore those charges before using abilities from that tier again.&lt;br /&gt;
&lt;br /&gt;
There are currently &#039;&#039;&#039;five tiers of magic&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin:24px 0;&lt;br /&gt;
padding:22px;&lt;br /&gt;
background:linear-gradient(135deg,#eaf3ff,#d5e6f8);&lt;br /&gt;
border:2px solid #527da8;&lt;br /&gt;
border-radius:10px;&lt;br /&gt;
color:#182738;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ability Progression ===&lt;br /&gt;
&lt;br /&gt;
As an Archetype path gains levels, the player unlocks:&lt;br /&gt;
&lt;br /&gt;
* New class abilities.&lt;br /&gt;
* Additional spell slots.&lt;br /&gt;
* Access to higher tiers of magic.&lt;br /&gt;
* More options for building and specializing the character.&lt;br /&gt;
&lt;br /&gt;
The maximum Archetype level is currently &#039;&#039;&#039;20&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Progression is intended to gradually expand a character&#039;s capabilities without making lower-tier abilities immediately obsolete.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Magic Tiers ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:left; color:#182738; background:#edf5ff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#315f8d; color:#ffffff;&amp;quot; | Tier&lt;br /&gt;
! style=&amp;quot;background:#315f8d; color:#ffffff;&amp;quot; | General Purpose&lt;br /&gt;
! style=&amp;quot;background:#315f8d; color:#ffffff;&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tier I&#039;&#039;&#039;&lt;br /&gt;
| Foundational Archetype abilities and introductory combat magic.&lt;br /&gt;
| Unlocked early in Archetype progression.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tier II&#039;&#039;&#039;&lt;br /&gt;
| Improved abilities with stronger utility, damage, healing, or control.&lt;br /&gt;
| Unlocked through continued progression.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tier III&#039;&#039;&#039;&lt;br /&gt;
| Advanced abilities that begin defining the Archetype&#039;s combat style.&lt;br /&gt;
| Unlocked at intermediate levels.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tier IV&#039;&#039;&#039;&lt;br /&gt;
| Powerful class-defining abilities with greater tactical impact.&lt;br /&gt;
| Unlocked at higher levels.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tier V&#039;&#039;&#039;&lt;br /&gt;
| The strongest and most specialized abilities available to an Archetype.&lt;br /&gt;
| Unlocked near the end of the level-20 progression path.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Curse Magic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curse Magic&#039;&#039;&#039; is granted through certain supernatural afflictions.&lt;br /&gt;
&lt;br /&gt;
Some curses unlock hidden secondary paths that function similarly to subclasses. Known examples include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gorgon&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Vampire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Lycanthrope&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These hidden paths provide their own passive effects and active abilities. Curse Magic is intended to supplement the player&#039;s primary Archetype rather than replace it.&lt;br /&gt;
&lt;br /&gt;
A cursed character therefore retains their normal Archetype progression while gaining additional powers—and additional weaknesses—associated with the curse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin:24px 0;&lt;br /&gt;
padding:22px;&lt;br /&gt;
background:linear-gradient(135deg,#f8e7ec,#edcbd4);&lt;br /&gt;
border:2px solid #94465c;&lt;br /&gt;
border-radius:10px;&lt;br /&gt;
color:#351a22;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Curse Subclasses ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gorgon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gorgon abilities focus on petrification, disruption, and increasing the time opponents must wait before using attacks and abilities again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vampire&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vampiric abilities may include health draining, transformation, mobility, survival effects, and powers associated with blood and undeath.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lycanthrope&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lycanthropic abilities emphasize physical aggression, heightened instincts, transformation, and the supernatural resilience of the beast.&lt;br /&gt;
&lt;br /&gt;
See [[Curses]] for additional information about curse acquisition, gestation, progression, benefits, and maluses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Magic System Philosophy ==&lt;br /&gt;
&lt;br /&gt;
The magic system is designed so that every character retains useful options during combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cantrips&#039;&#039;&#039; provide reliable abilities governed by mana and cooldowns.  &lt;br /&gt;
&#039;&#039;&#039;Archetype Abilities&#039;&#039;&#039; provide stronger and more specialized powers governed by tiers and charges.  &lt;br /&gt;
&#039;&#039;&#039;Curse Magic&#039;&#039;&#039; provides optional supplementary abilities tied to supernatural transformation.&lt;br /&gt;
&lt;br /&gt;
Together, these systems allow players to combine their Archetype, selected abilities, equipment, and possible curses into a distinct combat style.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Game Systems]]&lt;br /&gt;
[[Category:Archetypes]]&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=Curses&amp;diff=64</id>
		<title>Curses</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=Curses&amp;diff=64"/>
		<updated>2026-07-18T16:09:27Z</updated>

		<summary type="html">&lt;p&gt;Soapy: /* Gorgon&amp;#039;s Kiss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= About Curses =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
max-width:1100px;&lt;br /&gt;
margin:20px auto;&lt;br /&gt;
padding:30px;&lt;br /&gt;
background:linear-gradient(135deg,#fff3f3 0%,#ffe4e4 45%,#f6caca 100%);&lt;br /&gt;
border:3px solid #a94444;&lt;br /&gt;
border-radius:12px;&lt;br /&gt;
box-shadow:0 6px 18px rgba(0,0,0,.25);&lt;br /&gt;
color:#2a1a1a;&lt;br /&gt;
font-family:Georgia,&#039;Times New Roman&#039;,serif;&lt;br /&gt;
line-height:1.7;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
text-align:center;&lt;br /&gt;
font-size:220%;&lt;br /&gt;
font-weight:bold;&lt;br /&gt;
color:#6f1111;&lt;br /&gt;
text-shadow:1px 1px 1px rgba(255,255,255,.5);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
The Curses of Itheria&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
text-align:center;&lt;br /&gt;
font-style:italic;&lt;br /&gt;
font-size:110%;&lt;br /&gt;
color:#8a2e2e;&lt;br /&gt;
margin-bottom:25px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;Every curse demands a price, but every price grants power.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curses&#039;&#039;&#039; are supernatural afflictions that permanently alter the course of a character&#039;s journey. Unlike temporary status effects, curses evolve over time and often become defining aspects of a character&#039;s identity.&lt;br /&gt;
&lt;br /&gt;
Each curse carries a unique balance of &#039;&#039;&#039;maluses&#039;&#039;&#039; (debuffs) and &#039;&#039;&#039;boons&#039;&#039;&#039; (passives and abilities). Depending on a player&#039;s preferred playstyle and long-term goals, embracing a curse may be either a blessing or a burden.&lt;br /&gt;
&lt;br /&gt;
Some curses spread through combat or exposure, while others require ancient rituals or deliberate acceptance. Once contracted, many curses undergo a &#039;&#039;&#039;gestation period&#039;&#039;&#039; before reaching full maturity.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Curse Types ==&lt;br /&gt;
&lt;br /&gt;
=== 😈Infernal Taint😈 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The corruption of the Lower Realms.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The lingering corruption of infernal forces twists both body and soul. Those afflicted gradually become vessels for demonic influence, trading pieces of their humanity for dark power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; &#039;&#039;In Development&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 🐍Gorgon&#039;s Kiss🐍 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The gaze that turns courage into stone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon reaching full maturity, the afflicted transforms into a &#039;&#039;&#039;Gorgon&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characteristics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Opponents who attack the Gorgon suffer increased cooldowns as they struggle against its petrifying gaze.&lt;br /&gt;
* Unlocks unique Gorgon-themed passive effects and abilities.&lt;br /&gt;
* Additional abilities are planned as development progresses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; &#039;&#039;In Development&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 🐺Lycanthropy🐺 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ancient curse of the beast.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lycanthropy transforms its host into a creature forever caught between civilization and primal instinct.&lt;br /&gt;
&lt;br /&gt;
The curse grants enhanced physical prowess, heightened senses, and beastly abilities while introducing weaknesses unique to the afflicted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; &#039;&#039;In Development&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 🦇Vampirism🦇 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The eternal thirst.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vampirism may be contracted through:&lt;br /&gt;
&lt;br /&gt;
* Ritual transformation.&lt;br /&gt;
* Combat with a player already afflicted by Vampirism.&lt;br /&gt;
&lt;br /&gt;
After infection, the curse enters a &#039;&#039;&#039;3-day gestation period&#039;&#039;&#039; before the transformation is complete.&lt;br /&gt;
&lt;br /&gt;
==== Planned Features ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Enhanced vampiric abilities.&lt;br /&gt;
* Increased survivability.&lt;br /&gt;
* Unique vampire passives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Active Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Vampiric Drain&lt;br /&gt;
* Mist Form&lt;br /&gt;
* Swarm of Bats&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Progression&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vampirism is planned to feature multiple stages of evolution. As the curse deepens, stronger abilities become available—but so do increasingly severe drawbacks.&lt;br /&gt;
&lt;br /&gt;
The more power a vampire gains, the greater the curse&#039;s hold upon them.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Curse Philosophy ==&lt;br /&gt;
&lt;br /&gt;
Curses are not intended to be simple upgrades or punishments.&lt;br /&gt;
&lt;br /&gt;
Instead, each curse represents a distinct playstyle with meaningful strengths and weaknesses. Players are encouraged to decide whether the advantages of embracing a curse outweigh the sacrifices it demands.&lt;br /&gt;
&lt;br /&gt;
No curse is meant to be universally superior; each offers a different path through the world of Itheria.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Curses]]&lt;br /&gt;
[[Category:Game Systems]]&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=Curses&amp;diff=63</id>
		<title>Curses</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=Curses&amp;diff=63"/>
		<updated>2026-07-18T16:07:47Z</updated>

		<summary type="html">&lt;p&gt;Soapy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= About Curses =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
max-width:1100px;&lt;br /&gt;
margin:20px auto;&lt;br /&gt;
padding:30px;&lt;br /&gt;
background:linear-gradient(135deg,#fff3f3 0%,#ffe4e4 45%,#f6caca 100%);&lt;br /&gt;
border:3px solid #a94444;&lt;br /&gt;
border-radius:12px;&lt;br /&gt;
box-shadow:0 6px 18px rgba(0,0,0,.25);&lt;br /&gt;
color:#2a1a1a;&lt;br /&gt;
font-family:Georgia,&#039;Times New Roman&#039;,serif;&lt;br /&gt;
line-height:1.7;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
text-align:center;&lt;br /&gt;
font-size:220%;&lt;br /&gt;
font-weight:bold;&lt;br /&gt;
color:#6f1111;&lt;br /&gt;
text-shadow:1px 1px 1px rgba(255,255,255,.5);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
The Curses of Itheria&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
text-align:center;&lt;br /&gt;
font-style:italic;&lt;br /&gt;
font-size:110%;&lt;br /&gt;
color:#8a2e2e;&lt;br /&gt;
margin-bottom:25px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;Every curse demands a price, but every price grants power.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curses&#039;&#039;&#039; are supernatural afflictions that permanently alter the course of a character&#039;s journey. Unlike temporary status effects, curses evolve over time and often become defining aspects of a character&#039;s identity.&lt;br /&gt;
&lt;br /&gt;
Each curse carries a unique balance of &#039;&#039;&#039;maluses&#039;&#039;&#039; (debuffs) and &#039;&#039;&#039;boons&#039;&#039;&#039; (passives and abilities). Depending on a player&#039;s preferred playstyle and long-term goals, embracing a curse may be either a blessing or a burden.&lt;br /&gt;
&lt;br /&gt;
Some curses spread through combat or exposure, while others require ancient rituals or deliberate acceptance. Once contracted, many curses undergo a &#039;&#039;&#039;gestation period&#039;&#039;&#039; before reaching full maturity.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Curse Types ==&lt;br /&gt;
&lt;br /&gt;
=== Infernal Taint ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The corruption of the Lower Realms.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The lingering corruption of infernal forces twists both body and soul. Those afflicted gradually become vessels for demonic influence, trading pieces of their humanity for dark power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; &#039;&#039;In Development&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Gorgon&#039;s Kiss ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The gaze that turns courage into stone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon reaching full maturity, the afflicted transforms into a &#039;&#039;&#039;Gorgon&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characteristics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Opponents who attack the Gorgon suffer increased cooldowns as they struggle against its petrifying gaze.&lt;br /&gt;
* Unlocks unique Gorgon-themed passive effects and abilities.&lt;br /&gt;
* Additional abilities are planned as development progresses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; &#039;&#039;In Development&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Lycanthropy ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ancient curse of the beast.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lycanthropy transforms its host into a creature forever caught between civilization and primal instinct.&lt;br /&gt;
&lt;br /&gt;
The curse grants enhanced physical prowess, heightened senses, and beastly abilities while introducing weaknesses unique to the afflicted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status:&#039;&#039;&#039; &#039;&#039;In Development&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vampirism ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The eternal thirst.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vampirism may be contracted through:&lt;br /&gt;
&lt;br /&gt;
* Ritual transformation.&lt;br /&gt;
* Combat with a player already afflicted by Vampirism.&lt;br /&gt;
&lt;br /&gt;
After infection, the curse enters a &#039;&#039;&#039;3-day gestation period&#039;&#039;&#039; before the transformation is complete.&lt;br /&gt;
&lt;br /&gt;
==== Planned Features ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Enhanced vampiric abilities.&lt;br /&gt;
* Increased survivability.&lt;br /&gt;
* Unique vampire passives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Active Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Vampiric Drain&lt;br /&gt;
* Mist Form&lt;br /&gt;
* Swarm of Bats&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Progression&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vampirism is planned to feature multiple stages of evolution. As the curse deepens, stronger abilities become available—but so do increasingly severe drawbacks.&lt;br /&gt;
&lt;br /&gt;
The more power a vampire gains, the greater the curse&#039;s hold upon them.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Curse Philosophy ==&lt;br /&gt;
&lt;br /&gt;
Curses are not intended to be simple upgrades or punishments.&lt;br /&gt;
&lt;br /&gt;
Instead, each curse represents a distinct playstyle with meaningful strengths and weaknesses. Players are encouraged to decide whether the advantages of embracing a curse outweigh the sacrifices it demands.&lt;br /&gt;
&lt;br /&gt;
No curse is meant to be universally superior; each offers a different path through the world of Itheria.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Curses]]&lt;br /&gt;
[[Category:Game Systems]]&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=Curses&amp;diff=62</id>
		<title>Curses</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=Curses&amp;diff=62"/>
		<updated>2026-07-18T16:06:09Z</updated>

		<summary type="html">&lt;p&gt;Soapy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= About Curses =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
max-width:1100px;&lt;br /&gt;
margin:20px auto;&lt;br /&gt;
padding:30px;&lt;br /&gt;
background:linear-gradient(135deg,#fff3f3 0%,#ffe4e4 45%,#f6caca 100%);&lt;br /&gt;
border:3px solid #a94444;&lt;br /&gt;
border-radius:12px;&lt;br /&gt;
box-shadow:0 6px 18px rgba(0,0,0,.25);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size:220%; font-weight:bold; color:#7a1f1f;&amp;quot;&amp;gt;&lt;br /&gt;
The Curses of Itheria&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-style:italic; color:#9b3c3c; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;Every curse demands a price, but every price grants power.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curses&#039;&#039;&#039; are supernatural afflictions that permanently alter the course of a character&#039;s journey. Unlike temporary status effects, curses evolve over time and often become defining aspects of a character&#039;s identity.&lt;br /&gt;
&lt;br /&gt;
Each curse carries a unique balance of &#039;&#039;&#039;maluses&#039;&#039;&#039; (debuffs) and &#039;&#039;&#039;boons&#039;&#039;&#039; (passives and abilities). Depending on a player&#039;s preferred playstyle and long-term goals, embracing a curse may be either a blessing or a burden.&lt;br /&gt;
&lt;br /&gt;
Some curses spread through combat or exposure, while others require ancient rituals or deliberate acceptance. Once contracted, many curses undergo a &#039;&#039;&#039;gestation period&#039;&#039;&#039; before reaching full maturity.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Curse Types ==&lt;br /&gt;
&lt;br /&gt;
=== Infernal Taint ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The corruption of the Lower Realms.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The lingering corruption of infernal forces twists both body and soul. Those afflicted gradually become vessels for demonic influence, trading pieces of their humanity for dark power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Status:&#039;&#039; &#039;&#039;In Development&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Gorgon&#039;s Kiss ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The gaze that turns courage into stone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon reaching full maturity, the afflicted transforms into a &#039;&#039;&#039;Gorgon&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characteristics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Opponents who attack the Gorgon suffer increased cooldowns as they struggle against its petrifying gaze.&lt;br /&gt;
* Unlocks unique Gorgon-themed passive effects and abilities.&lt;br /&gt;
* Additional abilities are planned as development progresses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Status:&#039;&#039; &#039;&#039;In Development&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Lycanthropy ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ancient curse of the beast.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lycanthropy transforms its host into a creature forever caught between civilization and primal instinct.&lt;br /&gt;
&lt;br /&gt;
The curse grants enhanced physical prowess, heightened senses, and beastly abilities while introducing weaknesses unique to the afflicted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Status:&#039;&#039; &#039;&#039;In Development&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vampirism ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The eternal thirst.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vampirism may be contracted through:&lt;br /&gt;
&lt;br /&gt;
* Ritual transformation.&lt;br /&gt;
* Combat with a player already afflicted by Vampirism.&lt;br /&gt;
&lt;br /&gt;
After infection, the curse enters a &#039;&#039;&#039;3-day gestation period&#039;&#039;&#039; before the transformation is complete.&lt;br /&gt;
&lt;br /&gt;
==== Planned Features ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Enhanced vampiric abilities.&lt;br /&gt;
* Increased survivability.&lt;br /&gt;
* Unique vampire passives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Active Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Vampiric Drain&lt;br /&gt;
* Mist Form&lt;br /&gt;
* Swarm of Bats&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Progression&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vampirism is planned to feature multiple stages of evolution. As the curse deepens, stronger abilities become available—but so do increasingly severe drawbacks.&lt;br /&gt;
&lt;br /&gt;
The more power a vampire gains, the greater the curse&#039;s hold upon them.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Curse Philosophy ==&lt;br /&gt;
&lt;br /&gt;
Curses are not intended to be simple upgrades or punishments.&lt;br /&gt;
&lt;br /&gt;
Instead, each curse represents a distinct playstyle with meaningful strengths and weaknesses. Players are encouraged to decide whether the advantages of embracing a curse outweigh the sacrifices it demands.&lt;br /&gt;
&lt;br /&gt;
No curse is meant to be universally superior; each offers a different path through the world of Itheria.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Curses]]&lt;br /&gt;
[[Category:Game Systems]]&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=Curses&amp;diff=61</id>
		<title>Curses</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=Curses&amp;diff=61"/>
		<updated>2026-07-18T16:04:51Z</updated>

		<summary type="html">&lt;p&gt;Soapy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;```wiki&lt;br /&gt;
= About Curses =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
max-width:1100px;&lt;br /&gt;
margin:20px auto;&lt;br /&gt;
padding:30px;&lt;br /&gt;
background:linear-gradient(135deg,#faf7ff,#eee6ff,#dcc7ff);&lt;br /&gt;
border:3px solid #8c6cc5;&lt;br /&gt;
border-radius:12px;&lt;br /&gt;
box-shadow:0 6px 18px rgba(0,0,0,.25);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size:220%; font-weight:bold; color:#56368a;&amp;quot;&amp;gt;&lt;br /&gt;
The Curses of Itheria&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-style:italic; color:#6d529d; margin-bottom:25px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;quot;Every curse demands a price, but every price grants power.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curses&#039;&#039;&#039; are supernatural afflictions that permanently alter the course of a character&#039;s journey. Unlike temporary status effects, curses evolve over time and often become defining aspects of a character&#039;s identity.&lt;br /&gt;
&lt;br /&gt;
Each curse carries a unique balance of &#039;&#039;&#039;maluses&#039;&#039;&#039; (debuffs) and &#039;&#039;&#039;boons&#039;&#039;&#039; (passives and abilities). Depending on a player&#039;s preferred playstyle and long-term goals, embracing a curse may be either a blessing or a burden.&lt;br /&gt;
&lt;br /&gt;
Some curses spread through combat or exposure, while others require ancient rituals or deliberate acceptance. Once contracted, many curses undergo a &#039;&#039;&#039;gestation period&#039;&#039;&#039; before reaching full maturity.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Curse Types ==&lt;br /&gt;
&lt;br /&gt;
=== Infernal Taint ===&lt;br /&gt;
&lt;br /&gt;
The lingering corruption of infernal forces.&lt;br /&gt;
&lt;br /&gt;
Those afflicted gradually become vessels for demonic influence, trading pieces of their humanity for dark power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Status:&#039;&#039; &#039;&#039;In Development&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Gorgon&#039;s Kiss ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The gaze that turns courage into stone.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon reaching full maturity, the afflicted transforms into a &#039;&#039;&#039;Gorgon&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characteristics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Opponents who attack the Gorgon suffer increased cooldowns as they struggle against its petrifying gaze.&lt;br /&gt;
* Unlocks unique Gorgon-themed passive effects and abilities.&lt;br /&gt;
* Additional abilities are planned as development progresses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Status:&#039;&#039; &#039;&#039;In Development&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Lycanthropy ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ancient curse of the beast.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lycanthropy transforms its host into a creature torn between civilization and primal instinct.&lt;br /&gt;
&lt;br /&gt;
The curse grants enhanced physical prowess and beastly abilities while introducing weaknesses unique to the afflicted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Status:&#039;&#039; &#039;&#039;In Development&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Vampirism ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The eternal thirst.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vampirism may be contracted through:&lt;br /&gt;
&lt;br /&gt;
* Ritual transformation.&lt;br /&gt;
* Combat with a player already afflicted by Vampirism.&lt;br /&gt;
&lt;br /&gt;
After infection, the curse enters a &#039;&#039;&#039;3-day gestation period&#039;&#039;&#039; before the transformation is complete.&lt;br /&gt;
&lt;br /&gt;
==== Planned Features ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passive Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Enhanced vampiric abilities.&lt;br /&gt;
* Increased survivability.&lt;br /&gt;
* Unique vampire passives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Active Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Vampiric Drain&lt;br /&gt;
* Mist Form&lt;br /&gt;
* Swarm of Bats&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Progression&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vampirism is planned to feature multiple stages of evolution. As the curse deepens, stronger abilities become available—but so do increasingly severe drawbacks.&lt;br /&gt;
&lt;br /&gt;
The more power a vampire gains, the greater the curse&#039;s hold upon them.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Curse Philosophy ==&lt;br /&gt;
&lt;br /&gt;
Curses are not intended to be simple upgrades or punishments.&lt;br /&gt;
&lt;br /&gt;
Instead, each curse represents a distinct playstyle with meaningful strengths and weaknesses. Players are encouraged to decide whether the advantages of embracing a curse outweigh the sacrifices it demands.&lt;br /&gt;
&lt;br /&gt;
No curse is meant to be universally superior; each offers a different path through the world of Itheria.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Curses]]&lt;br /&gt;
[[Category:Game Systems]]&lt;br /&gt;
```&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=Races&amp;diff=60</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=Races&amp;diff=60"/>
		<updated>2026-07-18T15:39:28Z</updated>

		<summary type="html">&lt;p&gt;Soapy: Created page with &amp;quot; Archetypes are the playable races for Realms of Itheria and should not be confused with &amp;quot;race&amp;quot; which is a custom designation a player can set in their scan via the options crystal on the HUD. Each archtype has it&amp;#039;s own passives, bonuses, and weaknesses to certain weapons and magic. The current Archetypes are as follows:  * Human (the default race). Un-awakened residents become humans upon clicking the Oathstone on sim. * Dragonkin (includes dragons, wyverns, drakes,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Archetypes are the playable races for Realms of Itheria and should not be confused with &amp;quot;race&amp;quot; which is a custom designation a player can set in their scan via the options crystal on the [[HUD]]. Each archtype has it&#039;s own passives, bonuses, and weaknesses to certain weapons and magic. The current Archetypes are as follows:&lt;br /&gt;
&lt;br /&gt;
* Human (the default race). Un-awakened residents become humans upon clicking the Oathstone on sim.&lt;br /&gt;
* Dragonkin (includes dragons, wyverns, drakes, kobolds, dragonborn, and other dragon related creatures)&lt;br /&gt;
* Scalekin (lizardfolk, naga, lamia, gorgon)&lt;br /&gt;
* Piscine (fish folk of all types)&lt;br /&gt;
* Merfolk (sirens, mermaids)&lt;br /&gt;
* Fae&lt;br /&gt;
* Angels&lt;br /&gt;
* Demons&lt;br /&gt;
* Devil&lt;br /&gt;
* Minotaur&lt;br /&gt;
* Centaur&lt;br /&gt;
* Manifested Spirit&lt;br /&gt;
* TBA&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=Main_Page&amp;diff=59</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=Main_Page&amp;diff=59"/>
		<updated>2026-07-18T15:32:53Z</updated>

		<summary type="html">&lt;p&gt;Soapy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:roilogo.png|600px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:160%; text-align:center; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Welcome to the Official Realms of Itheria Wiki&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;An expansive grid-wide fantasy roleplaying experience within Second Life.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#4b3d65;color:white;font-size:120%;&amp;quot; | Begin Your Journey&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
=== [[Getting Started]] ===&lt;br /&gt;
Everything a new adventurer needs to begin.&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
=== [[Character Creation]] ===&lt;br /&gt;
Create your character and begin your story.&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
=== [[News]] ===&lt;br /&gt;
Keep up to date with the latest patchnotes and upcoming releases.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== World of Itheria ==&lt;br /&gt;
&lt;br /&gt;
The Realms of Itheria is a persistent fantasy world where kingdoms rise and fall, ancient creatures roam untamed wilderness, and every player&#039;s story becomes part of the world&#039;s history.&lt;br /&gt;
&lt;br /&gt;
Explore:&lt;br /&gt;
&lt;br /&gt;
* [[About]]&lt;br /&gt;
* [[Bloodline]]&lt;br /&gt;
* [[Circles]]&lt;br /&gt;
* [[Covenants]]&lt;br /&gt;
* [[History]]&lt;br /&gt;
* [[Lore]]&lt;br /&gt;
* [[Heirarchy]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Discover everything the game offers.&lt;br /&gt;
&lt;br /&gt;
* [[HUD|The Itheria Hud]]&lt;br /&gt;
* [[Races]]&lt;br /&gt;
* [[Paths]]&lt;br /&gt;
* [[Curses]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
* [[Companions]]&lt;br /&gt;
* [[Professions]]&lt;br /&gt;
* [[Rituals]]&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
* [[Adventures and Exploration]]&lt;br /&gt;
* [[Astral vs Umbral]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
Dive into the rich history of Itheria.&lt;br /&gt;
&lt;br /&gt;
* [[Creation Myth]]&lt;br /&gt;
* [[Historical Timeline]]&lt;br /&gt;
*[[Artifacts]]&lt;br /&gt;
*[[Celestials]]&lt;br /&gt;
* [[Legends]]&lt;br /&gt;
* [[Noteable People]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Community ==&lt;br /&gt;
&lt;br /&gt;
Helpful resources.&lt;br /&gt;
&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Frequently Asked Questions]]&lt;br /&gt;
* [[Patch Notes]]&lt;br /&gt;
* [[Discord]]&lt;br /&gt;
* [[Support]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Featured Articles ==&lt;br /&gt;
&lt;br /&gt;
* [[Featured Character]]&lt;br /&gt;
* [[Featured Kingdom]]&lt;br /&gt;
* [[Featured Creature]]&lt;br /&gt;
* [[Featured Location]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Latest Updates ==&lt;br /&gt;
&lt;br /&gt;
* Version 0.1 — Wiki Launch&lt;br /&gt;
* Website online&lt;br /&gt;
* SSL enabled&lt;br /&gt;
* Documentation in progress&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Quick Navigation ==&lt;br /&gt;
&lt;br /&gt;
{{Navbox Main}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki]]&lt;br /&gt;
```&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;MediaWiki has been installed.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=Curses&amp;diff=58</id>
		<title>Curses</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=Curses&amp;diff=58"/>
		<updated>2026-07-18T15:17:12Z</updated>

		<summary type="html">&lt;p&gt;Soapy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About Curses ==&lt;br /&gt;
Curses in Itheria are diseases / effects that can be debilitating depending on the player&#039;s playstyle and goals. Diseases such as Vampirism and Lycanthropy have negative maluses (debuffs) for being infected with said diseases as well as access to passives and abilities simply for having acquired / allowed the curse to run it&#039;s course.&lt;br /&gt;
&lt;br /&gt;
== Curse Types ==&lt;br /&gt;
&lt;br /&gt;
* [[Infernal Taint]]&lt;br /&gt;
* [[Gorgon&#039;s Kiss]]: Upon curse maturation, afflicted player becomes a Gorgon, passive involves opponents cds on attacks being longer due to Gorgon&#039;s petrifying gaze.&lt;br /&gt;
* [[Lycanthropy]]:&lt;br /&gt;
* [[Vampirism]]:&lt;br /&gt;
** Acquired as a disease either via ritual or from combat with a player afflicted with vampirism&lt;br /&gt;
** 3 day gestation period for disease before fully converting to a vampire.&lt;br /&gt;
** (Possible multiple stages to vampirism that come with better bonuses but also harsher maluses)&lt;br /&gt;
** Gives access to vampiric drain, mist form, swarm of bats, and vampiric passives.&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=Celestial_Dragons&amp;diff=57</id>
		<title>Celestial Dragons</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=Celestial_Dragons&amp;diff=57"/>
		<updated>2026-07-18T11:55:02Z</updated>

		<summary type="html">&lt;p&gt;Soapy: Protected &amp;quot;Celestial Dragons&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Restricted Race&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=Celestial_Dragons&amp;diff=56</id>
		<title>Celestial Dragons</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=Celestial_Dragons&amp;diff=56"/>
		<updated>2026-07-18T11:54:53Z</updated>

		<summary type="html">&lt;p&gt;Soapy: Created page with &amp;quot;Restricted Race&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Restricted Race&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=About&amp;diff=55</id>
		<title>About</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=About&amp;diff=55"/>
		<updated>2026-07-18T11:53:06Z</updated>

		<summary type="html">&lt;p&gt;Soapy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;&lt;br /&gt;
max-width:1100px;&lt;br /&gt;
margin:20px auto;&lt;br /&gt;
padding:38px;&lt;br /&gt;
background:linear-gradient(135deg,#faf7ff 0%,#eee5ff 35%,#dbc6ff 70%,#cab0f3 100%);&lt;br /&gt;
border:4px double #8b641f;&lt;br /&gt;
border-radius:14px;&lt;br /&gt;
box-shadow:0 8px 24px rgba(0,0,0,0.45);&lt;br /&gt;
color:#2f2415;&lt;br /&gt;
font-family:Georgia,&#039;Times New Roman&#039;,serif;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
text-align:center;&lt;br /&gt;
padding-bottom:22px;&lt;br /&gt;
border-bottom:2px solid #9b762f;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-size:250%;&lt;br /&gt;
font-weight:bold;&lt;br /&gt;
letter-spacing:2px;&lt;br /&gt;
color:#5a3511;&lt;br /&gt;
text-shadow:1px 1px 0 #f8e9bd;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
About Realms of Itheria&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-size:115%;&lt;br /&gt;
font-style:italic;&lt;br /&gt;
margin-top:8px;&lt;br /&gt;
color:#704d1d;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
A fantasy roleplaying world built by players for players.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin:28px 0;&lt;br /&gt;
padding:24px 28px;&lt;br /&gt;
background:rgba(255,248,226,0.72);&lt;br /&gt;
border:2px solid #aa8136;&lt;br /&gt;
border-radius:10px;&lt;br /&gt;
box-shadow:inset 0 0 15px rgba(91,55,16,0.18);&lt;br /&gt;
font-size:115%;&lt;br /&gt;
line-height:1.75;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Realms of Itheria&#039;&#039;&#039; is a grid-wide fantasy roleplaying game in &#039;&#039;&#039;Second Life&#039;&#039;&#039;, inspired by &#039;&#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039;&#039; and the best elements of other grid-wide roleplaying systems.&lt;br /&gt;
&lt;br /&gt;
Itheria was created as a passion project by &#039;&#039;&#039;Syrupy&#039;&#039;&#039; and &#039;&#039;&#039;Soapy&#039;&#039;&#039;. It began with a simple statement:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin:24px auto;&lt;br /&gt;
max-width:760px;&lt;br /&gt;
padding:18px 24px;&lt;br /&gt;
text-align:center;&lt;br /&gt;
font-size:125%;&lt;br /&gt;
font-style:italic;&lt;br /&gt;
font-weight:bold;&lt;br /&gt;
color:#603811;&lt;br /&gt;
background:linear-gradient(#f9edc9,#e5cf96);&lt;br /&gt;
border-left:6px solid #9a6c24;&lt;br /&gt;
border-right:6px solid #9a6c24;&lt;br /&gt;
border-radius:8px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
“Let’s see if we can just make our own game with cookies and eggnog.”&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What started as a fun experiment grew from years of experience with other systems and from frustration with projects that stopped development without explanation, placed monetization ahead of gameplay, or became closed communities where criticism and new ideas were unwelcome.&lt;br /&gt;
&lt;br /&gt;
Realms of Itheria was built to offer something different: a game where development remains active, players are treated like members of a community rather than dollar signs, and constructive feedback is valued instead of silenced.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
display:flex;&lt;br /&gt;
flex-wrap:wrap;&lt;br /&gt;
gap:18px;&lt;br /&gt;
justify-content:center;&lt;br /&gt;
margin-top:30px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
flex:1 1 250px;&lt;br /&gt;
min-width:230px;&lt;br /&gt;
padding:22px;&lt;br /&gt;
background:linear-gradient(180deg,#6d1f1f,#3f1010);&lt;br /&gt;
border:2px solid #d7ad4a;&lt;br /&gt;
border-radius:10px;&lt;br /&gt;
color:#fff1c7;&lt;br /&gt;
text-align:center;&lt;br /&gt;
box-shadow:0 5px 12px rgba(0,0,0,0.35);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:145%;font-weight:bold;color:#ffd978;&amp;quot;&amp;gt;&lt;br /&gt;
Active Development&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;line-height:1.55;&amp;quot;&amp;gt;&lt;br /&gt;
Realms of Itheria is intended to grow, evolve, and improve through continued development and honest communication.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
flex:1 1 250px;&lt;br /&gt;
min-width:230px;&lt;br /&gt;
padding:22px;&lt;br /&gt;
background:linear-gradient(180deg,#173f63,#0b243b);&lt;br /&gt;
border:2px solid #d7ad4a;&lt;br /&gt;
border-radius:10px;&lt;br /&gt;
color:#e9f4ff;&lt;br /&gt;
text-align:center;&lt;br /&gt;
box-shadow:0 5px 12px rgba(0,0,0,0.35);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:145%;font-weight:bold;color:#ffd978;&amp;quot;&amp;gt;&lt;br /&gt;
Players Before Profit&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;line-height:1.55;&amp;quot;&amp;gt;&lt;br /&gt;
The game is designed to be enjoyable and sustainable without turning progression into a wallet extraction simulator.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
flex:1 1 250px;&lt;br /&gt;
min-width:230px;&lt;br /&gt;
padding:22px;&lt;br /&gt;
background:linear-gradient(180deg,#3c245c,#211333);&lt;br /&gt;
border:2px solid #d7ad4a;&lt;br /&gt;
border-radius:10px;&lt;br /&gt;
color:#f5eaff;&lt;br /&gt;
text-align:center;&lt;br /&gt;
box-shadow:0 5px 12px rgba(0,0,0,0.35);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:145%;font-weight:bold;color:#ffd978;&amp;quot;&amp;gt;&lt;br /&gt;
Open Community&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;line-height:1.55;&amp;quot;&amp;gt;&lt;br /&gt;
Constructive criticism, discussion, creativity, and differing perspectives are welcome within the community.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin-top:32px;&lt;br /&gt;
padding:22px;&lt;br /&gt;
background:rgba(72,43,13,0.12);&lt;br /&gt;
border-top:2px solid #9b762f;&lt;br /&gt;
border-bottom:2px solid #9b762f;&lt;br /&gt;
text-align:center;&lt;br /&gt;
font-size:120%;&lt;br /&gt;
font-style:italic;&lt;br /&gt;
line-height:1.6;&lt;br /&gt;
color:#513517;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Realms of Itheria exists because sometimes the best response to disappointment is to build something better, with imagination, stubbornness, cookies, and eggnog.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
text-align:center;&lt;br /&gt;
margin-top:30px;&lt;br /&gt;
font-size:105%;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Created by [[Syrupy]] and [[Soapy]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Getting Started|Begin Your Journey]] • [[Heirarchy|Meet the Team]] • [[Main Page|Explore the Systems]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Realms of Itheria]]&lt;br /&gt;
[[Category:Wiki Information]]&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=About&amp;diff=54</id>
		<title>About</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=About&amp;diff=54"/>
		<updated>2026-07-18T11:52:28Z</updated>

		<summary type="html">&lt;p&gt;Soapy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;&lt;br /&gt;
max-width:1100px;&lt;br /&gt;
margin:20px auto;&lt;br /&gt;
padding:38px;&lt;br /&gt;
background:linear-gradient(135deg,#faf7ff 0%,#eee5ff 35%,#dbc6ff 70%,#cab0f3 100%);&lt;br /&gt;
border:4px double #8b641f;&lt;br /&gt;
border-radius:14px;&lt;br /&gt;
box-shadow:0 8px 24px rgba(0,0,0,0.45);&lt;br /&gt;
color:#2f2415;&lt;br /&gt;
font-family:Georgia,&#039;Times New Roman&#039;,serif;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
text-align:center;&lt;br /&gt;
padding-bottom:22px;&lt;br /&gt;
border-bottom:2px solid #9b762f;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-size:250%;&lt;br /&gt;
font-weight:bold;&lt;br /&gt;
letter-spacing:2px;&lt;br /&gt;
color:#5a3511;&lt;br /&gt;
text-shadow:1px 1px 0 #f8e9bd;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
About Realms of Itheria&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-size:115%;&lt;br /&gt;
font-style:italic;&lt;br /&gt;
margin-top:8px;&lt;br /&gt;
color:#704d1d;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
A fantasy roleplaying world built by players for players.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin:28px 0;&lt;br /&gt;
padding:24px 28px;&lt;br /&gt;
background:rgba(255,248,226,0.72);&lt;br /&gt;
border:2px solid #aa8136;&lt;br /&gt;
border-radius:10px;&lt;br /&gt;
box-shadow:inset 0 0 15px rgba(91,55,16,0.18);&lt;br /&gt;
font-size:115%;&lt;br /&gt;
line-height:1.75;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Realms of Itheria&#039;&#039;&#039; is a grid-wide fantasy roleplaying game in &#039;&#039;&#039;Second Life&#039;&#039;&#039;, inspired by &#039;&#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039;&#039; and the best elements of other grid-wide roleplaying systems.&lt;br /&gt;
&lt;br /&gt;
Itheria was created as a passion project by &#039;&#039;&#039;Syrupy&#039;&#039;&#039; and &#039;&#039;&#039;Soapy&#039;&#039;&#039;. It began with a simple statement:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin:24px auto;&lt;br /&gt;
max-width:760px;&lt;br /&gt;
padding:18px 24px;&lt;br /&gt;
text-align:center;&lt;br /&gt;
font-size:125%;&lt;br /&gt;
font-style:italic;&lt;br /&gt;
font-weight:bold;&lt;br /&gt;
color:#603811;&lt;br /&gt;
background:linear-gradient(#f9edc9,#e5cf96);&lt;br /&gt;
border-left:6px solid #9a6c24;&lt;br /&gt;
border-right:6px solid #9a6c24;&lt;br /&gt;
border-radius:8px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
“Let’s see if we can just make our own game with cookies and eggnog.”&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What started as a fun experiment grew from years of experience with other systems and from frustration with projects that stopped development without explanation, placed monetization ahead of gameplay, or became closed communities where criticism and new ideas were unwelcome.&lt;br /&gt;
&lt;br /&gt;
Realms of Itheria was built to offer something different: a game where development remains active, players are treated like members of a community rather than dollar signs, and constructive feedback is valued instead of silenced.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
display:flex;&lt;br /&gt;
flex-wrap:wrap;&lt;br /&gt;
gap:18px;&lt;br /&gt;
justify-content:center;&lt;br /&gt;
margin-top:30px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
flex:1 1 250px;&lt;br /&gt;
min-width:230px;&lt;br /&gt;
padding:22px;&lt;br /&gt;
background:linear-gradient(180deg,#6d1f1f,#3f1010);&lt;br /&gt;
border:2px solid #d7ad4a;&lt;br /&gt;
border-radius:10px;&lt;br /&gt;
color:#fff1c7;&lt;br /&gt;
text-align:center;&lt;br /&gt;
box-shadow:0 5px 12px rgba(0,0,0,0.35);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:145%;font-weight:bold;color:#ffd978;&amp;quot;&amp;gt;&lt;br /&gt;
Active Development&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;line-height:1.55;&amp;quot;&amp;gt;&lt;br /&gt;
Realms of Itheria is intended to grow, evolve, and improve through continued development and honest communication.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
flex:1 1 250px;&lt;br /&gt;
min-width:230px;&lt;br /&gt;
padding:22px;&lt;br /&gt;
background:linear-gradient(180deg,#173f63,#0b243b);&lt;br /&gt;
border:2px solid #d7ad4a;&lt;br /&gt;
border-radius:10px;&lt;br /&gt;
color:#e9f4ff;&lt;br /&gt;
text-align:center;&lt;br /&gt;
box-shadow:0 5px 12px rgba(0,0,0,0.35);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:145%;font-weight:bold;color:#ffd978;&amp;quot;&amp;gt;&lt;br /&gt;
Players Before Profit&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;line-height:1.55;&amp;quot;&amp;gt;&lt;br /&gt;
The game is designed to be enjoyable and sustainable without turning progression into a wallet extraction simulator.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
flex:1 1 250px;&lt;br /&gt;
min-width:230px;&lt;br /&gt;
padding:22px;&lt;br /&gt;
background:linear-gradient(180deg,#3c245c,#211333);&lt;br /&gt;
border:2px solid #d7ad4a;&lt;br /&gt;
border-radius:10px;&lt;br /&gt;
color:#f5eaff;&lt;br /&gt;
text-align:center;&lt;br /&gt;
box-shadow:0 5px 12px rgba(0,0,0,0.35);&lt;br /&gt;
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&amp;lt;div style=&amp;quot;font-size:145%;font-weight:bold;color:#ffd978;&amp;quot;&amp;gt;&lt;br /&gt;
Open Community&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;line-height:1.55;&amp;quot;&amp;gt;&lt;br /&gt;
Constructive criticism, discussion, creativity, and differing perspectives are welcome within the community.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin-top:32px;&lt;br /&gt;
padding:22px;&lt;br /&gt;
background:rgba(72,43,13,0.12);&lt;br /&gt;
border-top:2px solid #9b762f;&lt;br /&gt;
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text-align:center;&lt;br /&gt;
font-size:120%;&lt;br /&gt;
font-style:italic;&lt;br /&gt;
line-height:1.6;&lt;br /&gt;
color:#513517;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Realms of Itheria exists because sometimes the best response to disappointment is to build something better, with imagination, stubbornness, cookies, and eggnog.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
text-align:center;&lt;br /&gt;
margin-top:30px;&lt;br /&gt;
font-size:105%;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Created by [[Syrupy]] and [[Soapy]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Getting Started|Begin Your Journey]] • [[Heirarchy|Meet the Team]] • [[Game Systems|Explore the Systems]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Realms of Itheria]]&lt;br /&gt;
[[Category:Wiki Information]]&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=Main_Page&amp;diff=53</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=Main_Page&amp;diff=53"/>
		<updated>2026-07-18T11:50:50Z</updated>

		<summary type="html">&lt;p&gt;Soapy: Protected &amp;quot;Main Page&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:roilogo.png|600px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:160%; text-align:center; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Welcome to the Official Realms of Itheria Wiki&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;An expansive grid-wide fantasy roleplaying experience within Second Life.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#4b3d65;color:white;font-size:120%;&amp;quot; | Begin Your Journey&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
=== [[Getting Started]] ===&lt;br /&gt;
Everything a new adventurer needs to begin.&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
=== [[Character Creation]] ===&lt;br /&gt;
Create your character and begin your story.&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
=== [[News]] ===&lt;br /&gt;
Keep up to date with the latest patchnotes and upcoming releases.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== World of Itheria ==&lt;br /&gt;
&lt;br /&gt;
The Realms of Itheria is a persistent fantasy world where kingdoms rise and fall, ancient creatures roam untamed wilderness, and every player&#039;s story becomes part of the world&#039;s history.&lt;br /&gt;
&lt;br /&gt;
Explore:&lt;br /&gt;
&lt;br /&gt;
* [[About]]&lt;br /&gt;
* [[Bloodline]]&lt;br /&gt;
* [[Circles]]&lt;br /&gt;
* [[Covenants]]&lt;br /&gt;
* [[History]]&lt;br /&gt;
* [[Lore]]&lt;br /&gt;
* [[Heirarchy]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Discover everything the game offers.&lt;br /&gt;
&lt;br /&gt;
* [[HUD|The Itheria Hud]]&lt;br /&gt;
* [[Archetypes]]&lt;br /&gt;
* [[Paths]]&lt;br /&gt;
* [[Curses]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
* [[Companions]]&lt;br /&gt;
* [[Professions]]&lt;br /&gt;
* [[Rituals]]&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
* [[Adventures and Exploration]]&lt;br /&gt;
* [[Astral vs Umbral]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
Dive into the rich history of Itheria.&lt;br /&gt;
&lt;br /&gt;
* [[Creation Myth]]&lt;br /&gt;
* [[Historical Timeline]]&lt;br /&gt;
*[[Artifacts]]&lt;br /&gt;
*[[Celestials]]&lt;br /&gt;
* [[Legends]]&lt;br /&gt;
* [[Noteable People]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Community ==&lt;br /&gt;
&lt;br /&gt;
Helpful resources.&lt;br /&gt;
&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Frequently Asked Questions]]&lt;br /&gt;
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* [[Discord]]&lt;br /&gt;
* [[Support]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Featured Articles ==&lt;br /&gt;
&lt;br /&gt;
* [[Featured Character]]&lt;br /&gt;
* [[Featured Kingdom]]&lt;br /&gt;
* [[Featured Creature]]&lt;br /&gt;
* [[Featured Location]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Latest Updates ==&lt;br /&gt;
&lt;br /&gt;
* Version 0.1 — Wiki Launch&lt;br /&gt;
* Website online&lt;br /&gt;
* SSL enabled&lt;br /&gt;
* Documentation in progress&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
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== Quick Navigation ==&lt;br /&gt;
&lt;br /&gt;
{{Navbox Main}}&lt;br /&gt;
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[[Category:Wiki]]&lt;br /&gt;
```&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;MediaWiki has been installed.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=Noteable_People&amp;diff=52</id>
		<title>Noteable People</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=Noteable_People&amp;diff=52"/>
		<updated>2026-07-18T11:50:33Z</updated>

		<summary type="html">&lt;p&gt;Soapy: Protected &amp;quot;Noteable People&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Active Noteable People ==&lt;br /&gt;
&lt;br /&gt;
* [[Soapy]]&lt;br /&gt;
* [[Syrupy]]&lt;br /&gt;
* [[Cameron]]&lt;br /&gt;
* [[Tauro]]&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=Magic&amp;diff=51</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=Magic&amp;diff=51"/>
		<updated>2026-07-18T11:48:55Z</updated>

		<summary type="html">&lt;p&gt;Soapy: /* Cantrips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Magic, in Realms of Itheria, is split into two schools: cantrips, and archetype abilities.&lt;br /&gt;
&lt;br /&gt;
== Cantrips ==&lt;br /&gt;
Cantrips are always available to use as often as you want and are only limited by mana and cooldowns. As a result these spells are either utility based in nature, or a consistent source of low damage / healing.&lt;br /&gt;
&lt;br /&gt;
* [[Fire Bolt]] (Fireball at home for non caster archetypes)&lt;br /&gt;
* [[Thunder]] (unsuccessful proc + successful hit = dmg, successful proc, disables hud temporarily similar to polehammer passive)&lt;br /&gt;
* [[Blizzard]] (unsuccessful proc + successful hit = dmg, successful proc, increases weapon and ability cooldowns)&lt;br /&gt;
* [[Mana Tap]] (saps mana)&lt;br /&gt;
* [[Leech]] (slight health leech)&lt;br /&gt;
* [[Soapy&#039;s Mystery Potion]] (a throwable vial of some mysterious potion that has random effects when tossed)&lt;br /&gt;
* [[Mend Wounds]] (this really should be self explanatory)&lt;br /&gt;
* [[Enervating Blow]] (disables healing for a period of time, best paired with an execution level class ability)&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
== Archetype Abilities ==&lt;br /&gt;
This magic is unlocked as you level your selected Archetype. These abilities are limited by the number of charges you have for each tier of magic. There are 5 tiers of magic currently. More spell slots and class abilities are unlocked as your path levels up to the max level of 20.&lt;br /&gt;
&lt;br /&gt;
== Curse Magic ==&lt;br /&gt;
Certain curses unlock hidden &amp;quot;subclasses&amp;quot; such as Gorgon, Vampire, and Lycanthrope. These &amp;quot;subclasses&amp;quot; also have their own abilities to supplement your archetype.&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=Magic&amp;diff=50</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=Magic&amp;diff=50"/>
		<updated>2026-07-18T11:48:17Z</updated>

		<summary type="html">&lt;p&gt;Soapy: /* Curse Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Magic, in Realms of Itheria, is split into two schools: cantrips, and archetype abilities.&lt;br /&gt;
&lt;br /&gt;
== Cantrips ==&lt;br /&gt;
Cantrips are always available to use as often as you want and are only limited by mana and cooldowns. As a result these spells are either utility based in nature, or a consistent source of low damage / healing.&lt;br /&gt;
&lt;br /&gt;
* [[Fire Bolt]] (Fireball at home for non caster archetypes)&lt;br /&gt;
* [[Thunder]] (unsuccessful proc + successful hit = dmg, successful proc, disables hud temporarily similar to polehammer passive)&lt;br /&gt;
* [[Blizzard]] (unsuccessful proc + successful hit = dmg, successful proc, increases weapon and ability cooldowns)&lt;br /&gt;
* [[Mana Tap]] (saps mana)&lt;br /&gt;
* [[Leech]] (slight health leech)&lt;br /&gt;
* [[Soapy&#039;s Mystery Potion]] (a throwable vial of some mysterious potion that has random effects when tossed)&lt;br /&gt;
* [[Mend Wounds]] (this really should be self explanatory)&lt;br /&gt;
* [[Enervating Blow]] (disables healing for a period of time)&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
== Archetype Abilities ==&lt;br /&gt;
This magic is unlocked as you level your selected Archetype. These abilities are limited by the number of charges you have for each tier of magic. There are 5 tiers of magic currently. More spell slots and class abilities are unlocked as your path levels up to the max level of 20.&lt;br /&gt;
&lt;br /&gt;
== Curse Magic ==&lt;br /&gt;
Certain curses unlock hidden &amp;quot;subclasses&amp;quot; such as Gorgon, Vampire, and Lycanthrope. These &amp;quot;subclasses&amp;quot; also have their own abilities to supplement your archetype.&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=Magic&amp;diff=49</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=Magic&amp;diff=49"/>
		<updated>2026-07-18T11:46:34Z</updated>

		<summary type="html">&lt;p&gt;Soapy: /* Cantrips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Magic, in Realms of Itheria, is split into two schools: cantrips, and archetype abilities.&lt;br /&gt;
&lt;br /&gt;
== Cantrips ==&lt;br /&gt;
Cantrips are always available to use as often as you want and are only limited by mana and cooldowns. As a result these spells are either utility based in nature, or a consistent source of low damage / healing.&lt;br /&gt;
&lt;br /&gt;
* [[Fire Bolt]] (Fireball at home for non caster archetypes)&lt;br /&gt;
* [[Thunder]] (unsuccessful proc + successful hit = dmg, successful proc, disables hud temporarily similar to polehammer passive)&lt;br /&gt;
* [[Blizzard]] (unsuccessful proc + successful hit = dmg, successful proc, increases weapon and ability cooldowns)&lt;br /&gt;
* [[Mana Tap]] (saps mana)&lt;br /&gt;
* [[Leech]] (slight health leech)&lt;br /&gt;
* [[Soapy&#039;s Mystery Potion]] (a throwable vial of some mysterious potion that has random effects when tossed)&lt;br /&gt;
* [[Mend Wounds]] (this really should be self explanatory)&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
== Archetype Abilities ==&lt;br /&gt;
This magic is unlocked as you level your selected Archetype. These abilities are limited by the number of charges you have for each tier of magic. There are 5 tiers of magic currently. More spell slots and class abilities are unlocked as your path levels up to the max level of 20.&lt;br /&gt;
&lt;br /&gt;
== Curse Magic ==&lt;br /&gt;
Certain curses unlock hidden &amp;quot;subclasses&amp;quot; such as Gorgon, Vampire, and Lycanthrope. These &amp;quot;subclasses&amp;quot; also have their own abilities to supplement your archetype.&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=Magic&amp;diff=48</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=Magic&amp;diff=48"/>
		<updated>2026-07-18T11:45:42Z</updated>

		<summary type="html">&lt;p&gt;Soapy: /* Cantrips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Magic, in Realms of Itheria, is split into two schools: cantrips, and archetype abilities.&lt;br /&gt;
&lt;br /&gt;
== Cantrips ==&lt;br /&gt;
Cantrips are always available to use as often as you want and are only limited by mana and cooldowns. As a result these spells are either utility based in nature, or a consistent source of low damage / healing.&lt;br /&gt;
&lt;br /&gt;
* [[Fire Bolt]]&lt;br /&gt;
* [[Thunder]] (unsuccessful proc + successful hit = dmg, successful proc, disables hud temporarily similar to polehammer passive)&lt;br /&gt;
* [[Blizzard]] (unsuccessful proc + successful hit = dmg, successful proc, increases weapon and ability cooldowns)&lt;br /&gt;
* [[Mana Tap]] (saps mana)&lt;br /&gt;
* [[Leech]] (slight health leech)&lt;br /&gt;
* [[Soapy&#039;s Mystery Potion]] (a throwable vial of some mysterious potion that has random effects when tossed)&lt;br /&gt;
* [[Mend Wounds]]&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
== Archetype Abilities ==&lt;br /&gt;
This magic is unlocked as you level your selected Archetype. These abilities are limited by the number of charges you have for each tier of magic. There are 5 tiers of magic currently. More spell slots and class abilities are unlocked as your path levels up to the max level of 20.&lt;br /&gt;
&lt;br /&gt;
== Curse Magic ==&lt;br /&gt;
Certain curses unlock hidden &amp;quot;subclasses&amp;quot; such as Gorgon, Vampire, and Lycanthrope. These &amp;quot;subclasses&amp;quot; also have their own abilities to supplement your archetype.&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=Magic&amp;diff=47</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=Magic&amp;diff=47"/>
		<updated>2026-07-18T11:43:36Z</updated>

		<summary type="html">&lt;p&gt;Soapy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Magic, in Realms of Itheria, is split into two schools: cantrips, and archetype abilities.&lt;br /&gt;
&lt;br /&gt;
== Cantrips ==&lt;br /&gt;
Cantrips are always available to use as often as you want and are only limited by mana and cooldowns. As a result these spells are either utility based in nature, or a consistent source of low damage / healing.&lt;br /&gt;
&lt;br /&gt;
* [[Fire Bolt]]&lt;br /&gt;
* [[Thunder]]&lt;br /&gt;
* [[Blizzard]]&lt;br /&gt;
* [[Mana Tap]] (saps mana)&lt;br /&gt;
* [[Leech]] (slight health leech)&lt;br /&gt;
* [[Soapy&#039;s Mystery Potion]] (a throwable vial of some mysterious potion that has random effects when tossed)&lt;br /&gt;
* [[Mend Wounds]]&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
== Archetype Abilities ==&lt;br /&gt;
This magic is unlocked as you level your selected Archetype. These abilities are limited by the number of charges you have for each tier of magic. There are 5 tiers of magic currently. More spell slots and class abilities are unlocked as your path levels up to the max level of 20.&lt;br /&gt;
&lt;br /&gt;
== Curse Magic ==&lt;br /&gt;
Certain curses unlock hidden &amp;quot;subclasses&amp;quot; such as Gorgon, Vampire, and Lycanthrope. These &amp;quot;subclasses&amp;quot; also have their own abilities to supplement your archetype.&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=Magic&amp;diff=46</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=Magic&amp;diff=46"/>
		<updated>2026-07-18T11:41:57Z</updated>

		<summary type="html">&lt;p&gt;Soapy: Created page with &amp;quot;Magic, in Realms of Itheria, is split into two schools: cantrips, and archetype abilities.  == Cantrips == Cantrips are always available to use as often as you want and are only limited by mana and cooldowns. As a result these spells are either utility based in nature, or a consistent source of low damage / healing.  * Fire Bolt * Thunder * Blizzard * Mana Tap (saps mana) * Leech (slight health leech) * Soapy&amp;#039;s Mystery Potion (a throwable vial of...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Magic, in Realms of Itheria, is split into two schools: cantrips, and archetype abilities.&lt;br /&gt;
&lt;br /&gt;
== Cantrips ==&lt;br /&gt;
Cantrips are always available to use as often as you want and are only limited by mana and cooldowns. As a result these spells are either utility based in nature, or a consistent source of low damage / healing.&lt;br /&gt;
&lt;br /&gt;
* [[Fire Bolt]]&lt;br /&gt;
* [[Thunder]]&lt;br /&gt;
* [[Blizzard]]&lt;br /&gt;
* [[Mana Tap]] (saps mana)&lt;br /&gt;
* [[Leech]] (slight health leech)&lt;br /&gt;
* [[Soapy&#039;s Mystery Potion]] (a throwable vial of some mysterious potion that has random effects when tossed)&lt;br /&gt;
* [[Mend Wounds]]&lt;br /&gt;
* ETC&lt;br /&gt;
&lt;br /&gt;
== Archetype Abilities ==&lt;br /&gt;
This magic is unlocked as you level your selected Archetype. These abilities are limited by the number of charges you have for each tier of magic. There are 5 tiers of magic currently. More spell slots and class abilities are unlocked as your path levels up to the max level of 20.&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=Paths&amp;diff=45</id>
		<title>Paths</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=Paths&amp;diff=45"/>
		<updated>2026-07-18T11:34:20Z</updated>

		<summary type="html">&lt;p&gt;Soapy: Created page with &amp;quot;== About Paths ==  == Playable Paths ==  * Paladin * Pathless  == Un-available Paths ==  * Precursor &amp;quot;Restricted&amp;quot; * Hunter / Monster Hunter * Bruiser (monk type) * Berserker * Warlock * Necromancer * Cleric * Rune Sage * Witch / Hedge Witch&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About Paths ==&lt;br /&gt;
&lt;br /&gt;
== Playable Paths ==&lt;br /&gt;
&lt;br /&gt;
* [[Paladin]]&lt;br /&gt;
* [[Pathless]]&lt;br /&gt;
&lt;br /&gt;
== Un-available Paths ==&lt;br /&gt;
&lt;br /&gt;
* [[Precursor]] &amp;quot;Restricted&amp;quot;&lt;br /&gt;
* [[Hunter]] / [[Monster Hunter]]&lt;br /&gt;
* [[Bruiser]] (monk type)&lt;br /&gt;
* [[Berserker]]&lt;br /&gt;
* [[Warlock]]&lt;br /&gt;
* [[Necromancer]]&lt;br /&gt;
* [[Cleric]]&lt;br /&gt;
* [[Rune Sage]]&lt;br /&gt;
* [[Witch]] / [[Hedge Witch]]&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=Soapy&amp;diff=40</id>
		<title>Soapy</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=Soapy&amp;diff=40"/>
		<updated>2026-07-18T07:36:09Z</updated>

		<summary type="html">&lt;p&gt;Soapy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Soapy Dragonheart ==&lt;br /&gt;
Soapy Dragonheart originally started in Second Life in February of 2013. She was introduced to the world by a friend who wanted to show her virtual clubbing and online shenanigans at the Adult Safe Hub regions. Soapy was a frequent regular of the adult safe hub communities until around 2020 when Linden Labs disabled voice at a good majority of the hub zones.&lt;br /&gt;
&lt;br /&gt;
Around the same time she discovered the Adult Safe Hub regions, Soapy also discovered a small community on the island infohub &amp;quot;Barbarossa&amp;quot;. She was very active in this community until 2022 when Linden Labs again shut off voice at the island. Activity at Barbarossa was already dropping following Linden Lab&#039;s rennovations done to the island. Despite Barbarossa being dead these days, Soapy is still semi active in the Dragons of Blake and Dragons of Uhre roleplay communities.&lt;br /&gt;
&lt;br /&gt;
During approximately march of 2013, Soapy&#039;s best friend &amp;quot;[[Acrimonious]]&amp;quot; introduced her to the Second Life Military Community (SLMC). Here Soapy would be the most active from 2013 - until retiring in 2023. SLMC combat involved using dodge roll / tech huds while moving around a sim sized battlefield and shooting 1 shot kill prims at each other in the form of bullets, grenades, knives, bombs, and WMDs. Soapy was in various SL militaries throughout her decade of experience but left the community when most of the veterans left the community after it devolved into doxxing and other illegal activity.&lt;br /&gt;
&lt;br /&gt;
During late 2020, Soapy would meet her future husband Syrupy while at Barbarossa / Siren&#039;s Isle on the Blake Sea. Syrupy introduced Soapy to Progeny and Eternal Conflict Angels &amp;amp; Demons. Soapy had not joined these systems earlier despite hearing about them as she had mistakenly believed they were all scam games similar to bloodlines.&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=Noteable_People&amp;diff=39</id>
		<title>Noteable People</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=Noteable_People&amp;diff=39"/>
		<updated>2026-07-18T07:27:26Z</updated>

		<summary type="html">&lt;p&gt;Soapy: Created page with &amp;quot;== Active Noteable People ==  * Soapy * Syrupy * Cameron * Tauro&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Active Noteable People ==&lt;br /&gt;
&lt;br /&gt;
* [[Soapy]]&lt;br /&gt;
* [[Syrupy]]&lt;br /&gt;
* [[Cameron]]&lt;br /&gt;
* [[Tauro]]&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=Patch_Notes&amp;diff=38</id>
		<title>Patch Notes</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=Patch_Notes&amp;diff=38"/>
		<updated>2026-07-18T07:17:17Z</updated>

		<summary type="html">&lt;p&gt;Soapy: Protected &amp;quot;Patch Notes&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 2026 ==&lt;br /&gt;
&lt;br /&gt;
* [[07/17/2026 Patch Notes]]&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=Patch_Notes&amp;diff=37</id>
		<title>Patch Notes</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=Patch_Notes&amp;diff=37"/>
		<updated>2026-07-18T07:17:09Z</updated>

		<summary type="html">&lt;p&gt;Soapy: Created page with &amp;quot;== 2026 ==  * 07/17/2026 Patch Notes *&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 2026 ==&lt;br /&gt;
&lt;br /&gt;
* [[07/17/2026 Patch Notes]]&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=Main_Page&amp;diff=36</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=Main_Page&amp;diff=36"/>
		<updated>2026-07-18T07:15:25Z</updated>

		<summary type="html">&lt;p&gt;Soapy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:roilogo.png|600px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:160%; text-align:center; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Welcome to the Official Realms of Itheria Wiki&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;An expansive grid-wide fantasy roleplaying experience within Second Life.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#4b3d65;color:white;font-size:120%;&amp;quot; | Begin Your Journey&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
=== [[Getting Started]] ===&lt;br /&gt;
Everything a new adventurer needs to begin.&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
=== [[Character Creation]] ===&lt;br /&gt;
Create your character and begin your story.&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
=== [[News]] ===&lt;br /&gt;
Keep up to date with the latest patchnotes and upcoming releases.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== World of Itheria ==&lt;br /&gt;
&lt;br /&gt;
The Realms of Itheria is a persistent fantasy world where kingdoms rise and fall, ancient creatures roam untamed wilderness, and every player&#039;s story becomes part of the world&#039;s history.&lt;br /&gt;
&lt;br /&gt;
Explore:&lt;br /&gt;
&lt;br /&gt;
* [[About]]&lt;br /&gt;
* [[Bloodline]]&lt;br /&gt;
* [[Circles]]&lt;br /&gt;
* [[Covenants]]&lt;br /&gt;
* [[History]]&lt;br /&gt;
* [[Lore]]&lt;br /&gt;
* [[Heirarchy]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Discover everything the game offers.&lt;br /&gt;
&lt;br /&gt;
* [[HUD|The Itheria Hud]]&lt;br /&gt;
* [[Archetypes]]&lt;br /&gt;
* [[Paths]]&lt;br /&gt;
* [[Curses]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
* [[Companions]]&lt;br /&gt;
* [[Professions]]&lt;br /&gt;
* [[Rituals]]&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
* [[Adventures and Exploration]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
Dive into the rich history of Itheria.&lt;br /&gt;
&lt;br /&gt;
* [[Creation Myth]]&lt;br /&gt;
* [[Historical Timeline]]&lt;br /&gt;
*[[Artifacts]]&lt;br /&gt;
*[[Celestials]]&lt;br /&gt;
* [[Legends]]&lt;br /&gt;
* [[Noteable People]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Community ==&lt;br /&gt;
&lt;br /&gt;
Helpful resources.&lt;br /&gt;
&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Frequently Asked Questions]]&lt;br /&gt;
* [[Patch Notes]]&lt;br /&gt;
* [[Discord]]&lt;br /&gt;
* [[Support]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Featured Articles ==&lt;br /&gt;
&lt;br /&gt;
* [[Featured Character]]&lt;br /&gt;
* [[Featured Kingdom]]&lt;br /&gt;
* [[Featured Creature]]&lt;br /&gt;
* [[Featured Location]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Latest Updates ==&lt;br /&gt;
&lt;br /&gt;
* Version 0.1 — Wiki Launch&lt;br /&gt;
* Website online&lt;br /&gt;
* SSL enabled&lt;br /&gt;
* Documentation in progress&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Quick Navigation ==&lt;br /&gt;
&lt;br /&gt;
{{Navbox Main}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki]]&lt;br /&gt;
```&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;MediaWiki has been installed.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=Gorgon%27s_Kiss&amp;diff=35</id>
		<title>Gorgon&#039;s Kiss</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=Gorgon%27s_Kiss&amp;diff=35"/>
		<updated>2026-07-18T07:13:58Z</updated>

		<summary type="html">&lt;p&gt;Soapy: Protected &amp;quot;Gorgon&amp;#039;s Kiss&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gorgon&#039;s Kiss aka becoming a gorgon (medusa) could have a passive that increases opponents weapon cooldowns by double when fighting them. Aka you feel your movements, become slow and your arms heavy, you legs just don&#039;t move as well as they did. You find everything slowing down and becoming still like stone. You look up again, the gorgon&#039;s baleful gaze mesmerizes you and seems to devour your soul. Your corpse gives a final shudder through what remains un-petrified, before at last surrendering to the merciless gaze of the creature before you.&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=Gorgon%27s_Kiss&amp;diff=34</id>
		<title>Gorgon&#039;s Kiss</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=Gorgon%27s_Kiss&amp;diff=34"/>
		<updated>2026-07-18T07:11:49Z</updated>

		<summary type="html">&lt;p&gt;Soapy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gorgon&#039;s Kiss aka becoming a gorgon (medusa) could have a passive that increases opponents weapon cooldowns by double when fighting them. Aka you feel your movements, become slow and your arms heavy, you legs just don&#039;t move as well as they did. You find everything slowing down and becoming still like stone. You look up again, the gorgon&#039;s baleful gaze mesmerizes you and seems to devour your soul. Your corpse gives a final shudder through what remains un-petrified, before at last surrendering to the merciless gaze of the creature before you.&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=Curses&amp;diff=33</id>
		<title>Curses</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=Curses&amp;diff=33"/>
		<updated>2026-07-18T07:11:07Z</updated>

		<summary type="html">&lt;p&gt;Soapy: /* Curse Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About Curses ==&lt;br /&gt;
Curses in Itheria are diseases / effects that can be debilitating depending on the player&#039;s playstyle and goals. Diseases such as Vampirism and Lycanthropy have negative maluses (debuffs) for being infected with said diseases as well as access to passives and abilities simply for having acquired / allowed the curse to run it&#039;s course.&lt;br /&gt;
&lt;br /&gt;
== Curse Types ==&lt;br /&gt;
&lt;br /&gt;
* [[Infernal Taint]]&lt;br /&gt;
* [[Gorgon&#039;s Kiss]]: Upon curse maturation, afflicted player becomes a Gorgon&lt;br /&gt;
* [[Lycanthropy]]:&lt;br /&gt;
* [[Vampirism]]:&lt;br /&gt;
** Acquired as a disease either via ritual or from combat with a player afflicted with vampirism&lt;br /&gt;
** 3 day gestation period for disease before fully converting to a vampire.&lt;br /&gt;
** (Possible multiple stages to vampirism that come with better bonuses but also harsher maluses)&lt;br /&gt;
** Gives access to vampiric drain, mist form, swarm of bats, and vampiric passives.&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=Gorgon%27s_Kiss&amp;diff=32</id>
		<title>Gorgon&#039;s Kiss</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=Gorgon%27s_Kiss&amp;diff=32"/>
		<updated>2026-07-18T07:10:31Z</updated>

		<summary type="html">&lt;p&gt;Soapy: Created page with &amp;quot;Gorgon&amp;#039;s Kiss aka becoming a gorgon (medusa) could have a passive that increases opponents weapon cooldowns by double when fighting them. Aka you feel your movements, become slow and your arms heavy, you legs just don&amp;#039;t move as well as they did. You find everything slowing down and becoming still like stone. You look up again, the gorgon&amp;#039;s baleful gaze mesmerizes you and seems to devour your soul. Your corpse gives a final shudder through what remains un-petrified, befor...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gorgon&#039;s Kiss aka becoming a gorgon (medusa) could have a passive that increases opponents weapon cooldowns by double when fighting them. Aka you feel your movements, become slow and your arms heavy, you legs just don&#039;t move as well as they did. You find everything slowing down and becoming still like stone. You look up again, the gorgon&#039;s baleful gaze mesmerizes you and seems to devour your soul. Your corpse gives a final shudder through what remains un-petrified, before at last surrending to the merciless gaze of the creature before you.&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=Soapy&amp;diff=31</id>
		<title>Soapy</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=Soapy&amp;diff=31"/>
		<updated>2026-07-18T06:57:17Z</updated>

		<summary type="html">&lt;p&gt;Soapy: Protected &amp;quot;Soapy&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Soapy Dragonheart ==&lt;br /&gt;
Soapy Dragonheart originally started in Second Life in February of 2013. She was introduced to the world by a friend who wanted to show her virtual clubbing and online shenanigans at the Adult Safe Hub regions. Soapy was a frequent regular of the adult safe hub communities until around 2020 when Linden Labs disabled voice at a good majority of the hub zones.&lt;br /&gt;
&lt;br /&gt;
Around the same time she discovered the Adult Safe Hub regions, Soapy also discovered a small community on the island infohub &amp;quot;Barbarossa&amp;quot;. She was very active in this community until 2022 when Linden Labs again shut off voice at the island. Activity at Barbarossa was already dropping following Linden Lab&#039;s rennovations done to the island. Despite Barbarossa being dead these days, Soapy is still semi active in the Dragons of Blake and Dragons of Uhre roleplay communities.&lt;br /&gt;
&lt;br /&gt;
During approximately march of 2013, Soapy&#039;s best friend &amp;quot;[[Acrimonious]]&amp;quot; introduced her to the Second Life Military Community (SLMC). Here Soapy would be the most active from 2013 - until retiring in 2023.&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=Curses&amp;diff=30</id>
		<title>Curses</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=Curses&amp;diff=30"/>
		<updated>2026-07-18T06:56:34Z</updated>

		<summary type="html">&lt;p&gt;Soapy: /* Curse Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About Curses ==&lt;br /&gt;
Curses in Itheria are diseases / effects that can be debilitating depending on the player&#039;s playstyle and goals. Diseases such as Vampirism and Lycanthropy have negative maluses (debuffs) for being infected with said diseases as well as access to passives and abilities simply for having acquired / allowed the curse to run it&#039;s course.&lt;br /&gt;
&lt;br /&gt;
== Curse Types ==&lt;br /&gt;
&lt;br /&gt;
* [[Infernal Taint]]&lt;br /&gt;
* [[Gorgon&#039;s Kiss]]&lt;br /&gt;
* [[Lycanthropy]]:&lt;br /&gt;
* [[Vampirism]]:&lt;br /&gt;
** Acquired as a disease either via ritual or from combat with a player afflicted with vampirism&lt;br /&gt;
** 3 day gestation period for disease before fully converting to a vampire.&lt;br /&gt;
** (Possible multiple stages to vampirism that come with better bonuses but also harsher maluses)&lt;br /&gt;
** Gives access to vampiric drain, mist form, swarm of bats, and vampiric passives.&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=Curses&amp;diff=29</id>
		<title>Curses</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=Curses&amp;diff=29"/>
		<updated>2026-07-18T06:55:58Z</updated>

		<summary type="html">&lt;p&gt;Soapy: Changed protection settings for &amp;quot;Curses&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About Curses ==&lt;br /&gt;
Curses in Itheria are diseases / effects that can be debilitating depending on the player&#039;s playstyle and goals. Diseases such as Vampirism and Lycanthropy have negative maluses (debuffs) for being infected with said diseases as well as access to passives and abilities simply for having acquired / allowed the curse to run it&#039;s course.&lt;br /&gt;
&lt;br /&gt;
== Curse Types ==&lt;br /&gt;
&lt;br /&gt;
* Infernal Taint&lt;br /&gt;
* Gorgon&#039;s Kiss&lt;br /&gt;
* Lycanthropy:&lt;br /&gt;
* Vampirism:&lt;br /&gt;
** Acquired as a disease either via ritual or from combat with a player afflicted with vampirism&lt;br /&gt;
** 3 day gestation period for disease before fully converting to a vampire.&lt;br /&gt;
** (Possible multiple stages to vampirism that come with better bonuses but also harsher maluses)&lt;br /&gt;
** Gives access to vampiric drain, mist form, swarm of bats, and vampiric passives.&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=Curses&amp;diff=28</id>
		<title>Curses</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=Curses&amp;diff=28"/>
		<updated>2026-07-18T06:55:48Z</updated>

		<summary type="html">&lt;p&gt;Soapy: Protected &amp;quot;Curses&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About Curses ==&lt;br /&gt;
Curses in Itheria are diseases / effects that can be debilitating depending on the player&#039;s playstyle and goals. Diseases such as Vampirism and Lycanthropy have negative maluses (debuffs) for being infected with said diseases as well as access to passives and abilities simply for having acquired / allowed the curse to run it&#039;s course.&lt;br /&gt;
&lt;br /&gt;
== Curse Types ==&lt;br /&gt;
&lt;br /&gt;
* Infernal Taint&lt;br /&gt;
* Gorgon&#039;s Kiss&lt;br /&gt;
* Lycanthropy:&lt;br /&gt;
* Vampirism:&lt;br /&gt;
** Acquired as a disease either via ritual or from combat with a player afflicted with vampirism&lt;br /&gt;
** 3 day gestation period for disease before fully converting to a vampire.&lt;br /&gt;
** (Possible multiple stages to vampirism that come with better bonuses but also harsher maluses)&lt;br /&gt;
** Gives access to vampiric drain, mist form, swarm of bats, and vampiric passives.&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=Soapy&amp;diff=20</id>
		<title>Soapy</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=Soapy&amp;diff=20"/>
		<updated>2026-07-18T05:51:11Z</updated>

		<summary type="html">&lt;p&gt;Soapy: Created page with &amp;quot; == Soapy Dragonheart == Soapy Dragonheart originally started in Second Life in February of 2013. She was introduced to the world by a friend who wanted to show her virtual clubbing and online shenanigans at the Adult Safe Hub regions. Soapy was a frequent regular of the adult safe hub communities until around 2020 when Linden Labs disabled voice at a good majority of the hub zones.  Around the same time she discovered the Adult Safe Hub regions, Soapy also discovered a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Soapy Dragonheart ==&lt;br /&gt;
Soapy Dragonheart originally started in Second Life in February of 2013. She was introduced to the world by a friend who wanted to show her virtual clubbing and online shenanigans at the Adult Safe Hub regions. Soapy was a frequent regular of the adult safe hub communities until around 2020 when Linden Labs disabled voice at a good majority of the hub zones.&lt;br /&gt;
&lt;br /&gt;
Around the same time she discovered the Adult Safe Hub regions, Soapy also discovered a small community on the island infohub &amp;quot;Barbarossa&amp;quot;. She was very active in this community until 2022 when Linden Labs again shut off voice at the island. Activity at Barbarossa was already dropping following Linden Lab&#039;s rennovations done to the island. Despite Barbarossa being dead these days, Soapy is still semi active in the Dragons of Blake and Dragons of Uhre roleplay communities.&lt;br /&gt;
&lt;br /&gt;
During approximately march of 2013, Soapy&#039;s best friend &amp;quot;[[Acrimonious]]&amp;quot; introduced her to the Second Life Military Community (SLMC). Here Soapy would be the most active from 2013 - until retiring in 2023.&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=Main_Page&amp;diff=19</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=Main_Page&amp;diff=19"/>
		<updated>2026-07-18T05:47:44Z</updated>

		<summary type="html">&lt;p&gt;Soapy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:roilogo.png|600px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:160%; text-align:center; margin-bottom:20px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Welcome to the Official Realms of Itheria Wiki&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;An expansive grid-wide fantasy roleplaying experience within Second Life.&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#4b3d65;color:white;font-size:120%;&amp;quot; | Begin Your Journey&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
=== [[Getting Started]] ===&lt;br /&gt;
Everything a new adventurer needs to begin.&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
=== [[Character Creation]] ===&lt;br /&gt;
Create your character and begin your story.&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
=== [[Game Systems]] ===&lt;br /&gt;
Learn combat, magic, crafting, survival, and more.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== World of Itheria ==&lt;br /&gt;
&lt;br /&gt;
The Realms of Itheria is a persistent fantasy world where kingdoms rise and fall, ancient creatures roam untamed wilderness, and every player&#039;s story becomes part of the world&#039;s history.&lt;br /&gt;
&lt;br /&gt;
Explore:&lt;br /&gt;
&lt;br /&gt;
* [[About]]&lt;br /&gt;
* [[Bloodline]]&lt;br /&gt;
* [[Circles]]&lt;br /&gt;
* [[Covenants]]&lt;br /&gt;
* [[Regions]]&lt;br /&gt;
* [[History]]&lt;br /&gt;
* [[Pantheon]]&lt;br /&gt;
* [[Heirarchy]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Discover everything the game offers.&lt;br /&gt;
&lt;br /&gt;
* [[Races]]&lt;br /&gt;
* [[Classes]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
* [[Crafting]]&lt;br /&gt;
* [[Gathering]]&lt;br /&gt;
* [[Professions]]&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
* [[Guilds]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
Dive into the rich history of Itheria.&lt;br /&gt;
&lt;br /&gt;
* [[Creation Myth]]&lt;br /&gt;
* [[Historical Timeline]]&lt;br /&gt;
* [[Gods]]&lt;br /&gt;
* [[Artifacts]]&lt;br /&gt;
* [[Bestiary]]&lt;br /&gt;
* [[Legends]]&lt;br /&gt;
* [[Noteable People]]&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; width=&amp;quot;50%&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
== Community ==&lt;br /&gt;
&lt;br /&gt;
Helpful resources.&lt;br /&gt;
&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Frequently Asked Questions]]&lt;br /&gt;
* [[Patch Notes]]&lt;br /&gt;
* [[Discord]]&lt;br /&gt;
* [[Support]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Featured Articles ==&lt;br /&gt;
&lt;br /&gt;
* [[Featured Character]]&lt;br /&gt;
* [[Featured Kingdom]]&lt;br /&gt;
* [[Featured Creature]]&lt;br /&gt;
* [[Featured Location]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Latest Updates ==&lt;br /&gt;
&lt;br /&gt;
* Version 0.1 — Wiki Launch&lt;br /&gt;
* Website online&lt;br /&gt;
* SSL enabled&lt;br /&gt;
* Documentation in progress&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Quick Navigation ==&lt;br /&gt;
&lt;br /&gt;
{{Navbox Main}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki]]&lt;br /&gt;
```&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;MediaWiki has been installed.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=User:Soapy&amp;diff=18</id>
		<title>User:Soapy</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=User:Soapy&amp;diff=18"/>
		<updated>2026-07-18T05:44:52Z</updated>

		<summary type="html">&lt;p&gt;Soapy: Created page with &amp;quot;== Soapy Dragonheart == Soapy Dragonheart originally started in Second Life in February of 2013. She was introduced to the world by a friend who wanted to show her virtual clubbing and online shenanigans at the Adult Safe Hub regions. Soapy was a frequent regular of the adult safe hub communities until around 2020 when Linden Labs disabled voice at a good majority of the hub zones.  Around the same time she discovered the Adult Safe Hub regions, Soapy also discovered a s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Soapy Dragonheart ==&lt;br /&gt;
Soapy Dragonheart originally started in Second Life in February of 2013. She was introduced to the world by a friend who wanted to show her virtual clubbing and online shenanigans at the Adult Safe Hub regions. Soapy was a frequent regular of the adult safe hub communities until around 2020 when Linden Labs disabled voice at a good majority of the hub zones.&lt;br /&gt;
&lt;br /&gt;
Around the same time she discovered the Adult Safe Hub regions, Soapy also discovered a small community on the island infohub &amp;quot;Barbarossa&amp;quot;. She was very active in this community until 2022 when Linden Labs again shut off voice at the island. Activity at Barbarossa was already dropping following Linden Lab&#039;s rennovations done to the island. Despite Barbarossa being dead these days, Soapy is still semi active in the Dragons of Blake and Dragons of Uhre roleplay communities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During approximately march of 2013, Soapy&#039;s best friend &amp;quot;[[Acrimonious]]&amp;quot; introduced her to the Second Life Military Community (SLMC). Here Soapy would be the most active from 2013 - until retiring in 2023.&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=About&amp;diff=17</id>
		<title>About</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=About&amp;diff=17"/>
		<updated>2026-07-17T18:59:01Z</updated>

		<summary type="html">&lt;p&gt;Soapy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;&lt;br /&gt;
max-width:1100px;&lt;br /&gt;
margin:20px auto;&lt;br /&gt;
padding:38px;&lt;br /&gt;
background:linear-gradient(135deg,#faf7ff 0%,#eee5ff 35%,#dbc6ff 70%,#cab0f3 100%);&lt;br /&gt;
border:4px double #8b641f;&lt;br /&gt;
border-radius:14px;&lt;br /&gt;
box-shadow:0 8px 24px rgba(0,0,0,0.45);&lt;br /&gt;
color:#2f2415;&lt;br /&gt;
font-family:Georgia,&#039;Times New Roman&#039;,serif;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
text-align:center;&lt;br /&gt;
padding-bottom:22px;&lt;br /&gt;
border-bottom:2px solid #9b762f;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-size:250%;&lt;br /&gt;
font-weight:bold;&lt;br /&gt;
letter-spacing:2px;&lt;br /&gt;
color:#5a3511;&lt;br /&gt;
text-shadow:1px 1px 0 #f8e9bd;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
About Realms of Itheria&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-size:115%;&lt;br /&gt;
font-style:italic;&lt;br /&gt;
margin-top:8px;&lt;br /&gt;
color:#704d1d;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
A fantasy roleplaying world built by players for players.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin:28px 0;&lt;br /&gt;
padding:24px 28px;&lt;br /&gt;
background:rgba(255,248,226,0.72);&lt;br /&gt;
border:2px solid #aa8136;&lt;br /&gt;
border-radius:10px;&lt;br /&gt;
box-shadow:inset 0 0 15px rgba(91,55,16,0.18);&lt;br /&gt;
font-size:115%;&lt;br /&gt;
line-height:1.75;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Realms of Itheria&#039;&#039;&#039; is a grid-wide fantasy roleplaying game in &#039;&#039;&#039;Second Life&#039;&#039;&#039;, inspired by &#039;&#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039;&#039; and the best elements of other grid-wide roleplaying systems.&lt;br /&gt;
&lt;br /&gt;
Itheria was created as a passion project by &#039;&#039;&#039;Syrupy&#039;&#039;&#039; and &#039;&#039;&#039;Soapy&#039;&#039;&#039;. It began with a simple statement:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin:24px auto;&lt;br /&gt;
max-width:760px;&lt;br /&gt;
padding:18px 24px;&lt;br /&gt;
text-align:center;&lt;br /&gt;
font-size:125%;&lt;br /&gt;
font-style:italic;&lt;br /&gt;
font-weight:bold;&lt;br /&gt;
color:#603811;&lt;br /&gt;
background:linear-gradient(#f9edc9,#e5cf96);&lt;br /&gt;
border-left:6px solid #9a6c24;&lt;br /&gt;
border-right:6px solid #9a6c24;&lt;br /&gt;
border-radius:8px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
“Let’s see if we can just make our own game with cookies and eggnog.”&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What started as a fun experiment grew from years of experience with other systems and from frustration with projects that stopped development without explanation, placed monetization ahead of gameplay, or became closed communities where criticism and new ideas were unwelcome.&lt;br /&gt;
&lt;br /&gt;
Realms of Itheria was built to offer something different: a game where development remains active, players are treated like members of a community rather than dollar signs, and constructive feedback is valued instead of silenced.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
display:flex;&lt;br /&gt;
flex-wrap:wrap;&lt;br /&gt;
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justify-content:center;&lt;br /&gt;
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&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
flex:1 1 250px;&lt;br /&gt;
min-width:230px;&lt;br /&gt;
padding:22px;&lt;br /&gt;
background:linear-gradient(180deg,#6d1f1f,#3f1010);&lt;br /&gt;
border:2px solid #d7ad4a;&lt;br /&gt;
border-radius:10px;&lt;br /&gt;
color:#fff1c7;&lt;br /&gt;
text-align:center;&lt;br /&gt;
box-shadow:0 5px 12px rgba(0,0,0,0.35);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:145%;font-weight:bold;color:#ffd978;&amp;quot;&amp;gt;&lt;br /&gt;
Active Development&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;line-height:1.55;&amp;quot;&amp;gt;&lt;br /&gt;
Realms of Itheria is intended to grow, evolve, and improve through continued development and honest communication.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
flex:1 1 250px;&lt;br /&gt;
min-width:230px;&lt;br /&gt;
padding:22px;&lt;br /&gt;
background:linear-gradient(180deg,#173f63,#0b243b);&lt;br /&gt;
border:2px solid #d7ad4a;&lt;br /&gt;
border-radius:10px;&lt;br /&gt;
color:#e9f4ff;&lt;br /&gt;
text-align:center;&lt;br /&gt;
box-shadow:0 5px 12px rgba(0,0,0,0.35);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:145%;font-weight:bold;color:#ffd978;&amp;quot;&amp;gt;&lt;br /&gt;
Players Before Profit&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;line-height:1.55;&amp;quot;&amp;gt;&lt;br /&gt;
The game is designed to be enjoyable and sustainable without turning progression into a wallet extraction simulator.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
flex:1 1 250px;&lt;br /&gt;
min-width:230px;&lt;br /&gt;
padding:22px;&lt;br /&gt;
background:linear-gradient(180deg,#3c245c,#211333);&lt;br /&gt;
border:2px solid #d7ad4a;&lt;br /&gt;
border-radius:10px;&lt;br /&gt;
color:#f5eaff;&lt;br /&gt;
text-align:center;&lt;br /&gt;
box-shadow:0 5px 12px rgba(0,0,0,0.35);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:145%;font-weight:bold;color:#ffd978;&amp;quot;&amp;gt;&lt;br /&gt;
Open Community&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;line-height:1.55;&amp;quot;&amp;gt;&lt;br /&gt;
Constructive criticism, discussion, creativity, and differing perspectives are welcome within the community.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin-top:32px;&lt;br /&gt;
padding:22px;&lt;br /&gt;
background:rgba(72,43,13,0.12);&lt;br /&gt;
border-top:2px solid #9b762f;&lt;br /&gt;
border-bottom:2px solid #9b762f;&lt;br /&gt;
text-align:center;&lt;br /&gt;
font-size:120%;&lt;br /&gt;
font-style:italic;&lt;br /&gt;
line-height:1.6;&lt;br /&gt;
color:#513517;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Realms of Itheria exists because sometimes the best response to disappointment is to build something better, with imagination, stubbornness, cookies, and eggnog.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
text-align:center;&lt;br /&gt;
margin-top:30px;&lt;br /&gt;
font-size:105%;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Created by [[Syrupy]] and [[Soapy]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Getting Started|Begin Your Journey]] • [[Hierarchy|Meet the Team]] • [[Game Systems|Explore the Systems]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Realms of Itheria]]&lt;br /&gt;
[[Category:Wiki Information]]&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=About&amp;diff=16</id>
		<title>About</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=About&amp;diff=16"/>
		<updated>2026-07-17T18:58:14Z</updated>

		<summary type="html">&lt;p&gt;Soapy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;&lt;br /&gt;
max-width:1100px;&lt;br /&gt;
margin:20px auto;&lt;br /&gt;
padding:38px;&lt;br /&gt;
background:linear-gradient(135deg,#faf7ff 0%,#eee5ff 35%,#dbc6ff 70%,#cab0f3 100%);&lt;br /&gt;
border:4px double #8b641f;&lt;br /&gt;
border-radius:14px;&lt;br /&gt;
box-shadow:0 8px 24px rgba(0,0,0,0.45);&lt;br /&gt;
color:#2f2415;&lt;br /&gt;
font-family:Georgia,&#039;Times New Roman&#039;,serif;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
text-align:center;&lt;br /&gt;
padding-bottom:22px;&lt;br /&gt;
border-bottom:2px solid #9b762f;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-size:250%;&lt;br /&gt;
font-weight:bold;&lt;br /&gt;
letter-spacing:2px;&lt;br /&gt;
color:#5a3511;&lt;br /&gt;
text-shadow:1px 1px 0 #f8e9bd;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
About Realms of Itheria&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-size:115%;&lt;br /&gt;
font-style:italic;&lt;br /&gt;
margin-top:8px;&lt;br /&gt;
color:#704d1d;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
A fantasy roleplaying world built by players for players.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin:28px 0;&lt;br /&gt;
padding:24px 28px;&lt;br /&gt;
background:rgba(255,248,226,0.72);&lt;br /&gt;
border:2px solid #aa8136;&lt;br /&gt;
border-radius:10px;&lt;br /&gt;
box-shadow:inset 0 0 15px rgba(91,55,16,0.18);&lt;br /&gt;
font-size:115%;&lt;br /&gt;
line-height:1.75;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Realms of Itheria&#039;&#039;&#039; is a grid-wide fantasy roleplaying game in &#039;&#039;&#039;Second Life&#039;&#039;&#039;, inspired by &#039;&#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039;&#039; and the best elements of other grid-wide roleplaying systems.&lt;br /&gt;
&lt;br /&gt;
Itheria was created as a passion project by &#039;&#039;&#039;Syrupy&#039;&#039;&#039; and &#039;&#039;&#039;Soapy&#039;&#039;&#039;. It began with a simple question:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin:24px auto;&lt;br /&gt;
max-width:760px;&lt;br /&gt;
padding:18px 24px;&lt;br /&gt;
text-align:center;&lt;br /&gt;
font-size:125%;&lt;br /&gt;
font-style:italic;&lt;br /&gt;
font-weight:bold;&lt;br /&gt;
color:#603811;&lt;br /&gt;
background:linear-gradient(#f9edc9,#e5cf96);&lt;br /&gt;
border-left:6px solid #9a6c24;&lt;br /&gt;
border-right:6px solid #9a6c24;&lt;br /&gt;
border-radius:8px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
“Let’s see if we can just make our own game with cookies and eggnog.”&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What started as a fun experiment grew from years of experience with other systems and from frustration with projects that stopped development without explanation, placed monetization ahead of gameplay, or became closed communities where criticism and new ideas were unwelcome.&lt;br /&gt;
&lt;br /&gt;
Realms of Itheria was built to offer something different: a game where development remains active, players are treated like members of a community rather than dollar signs, and constructive feedback is valued instead of silenced.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
display:flex;&lt;br /&gt;
flex-wrap:wrap;&lt;br /&gt;
gap:18px;&lt;br /&gt;
justify-content:center;&lt;br /&gt;
margin-top:30px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
flex:1 1 250px;&lt;br /&gt;
min-width:230px;&lt;br /&gt;
padding:22px;&lt;br /&gt;
background:linear-gradient(180deg,#6d1f1f,#3f1010);&lt;br /&gt;
border:2px solid #d7ad4a;&lt;br /&gt;
border-radius:10px;&lt;br /&gt;
color:#fff1c7;&lt;br /&gt;
text-align:center;&lt;br /&gt;
box-shadow:0 5px 12px rgba(0,0,0,0.35);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:145%;font-weight:bold;color:#ffd978;&amp;quot;&amp;gt;&lt;br /&gt;
Active Development&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;line-height:1.55;&amp;quot;&amp;gt;&lt;br /&gt;
Realms of Itheria is intended to grow, evolve, and improve through continued development and honest communication.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
flex:1 1 250px;&lt;br /&gt;
min-width:230px;&lt;br /&gt;
padding:22px;&lt;br /&gt;
background:linear-gradient(180deg,#173f63,#0b243b);&lt;br /&gt;
border:2px solid #d7ad4a;&lt;br /&gt;
border-radius:10px;&lt;br /&gt;
color:#e9f4ff;&lt;br /&gt;
text-align:center;&lt;br /&gt;
box-shadow:0 5px 12px rgba(0,0,0,0.35);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:145%;font-weight:bold;color:#ffd978;&amp;quot;&amp;gt;&lt;br /&gt;
Players Before Profit&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;line-height:1.55;&amp;quot;&amp;gt;&lt;br /&gt;
The game is designed to be enjoyable and sustainable without turning progression into a wallet extraction simulator.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
flex:1 1 250px;&lt;br /&gt;
min-width:230px;&lt;br /&gt;
padding:22px;&lt;br /&gt;
background:linear-gradient(180deg,#3c245c,#211333);&lt;br /&gt;
border:2px solid #d7ad4a;&lt;br /&gt;
border-radius:10px;&lt;br /&gt;
color:#f5eaff;&lt;br /&gt;
text-align:center;&lt;br /&gt;
box-shadow:0 5px 12px rgba(0,0,0,0.35);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:145%;font-weight:bold;color:#ffd978;&amp;quot;&amp;gt;&lt;br /&gt;
Open Community&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;line-height:1.55;&amp;quot;&amp;gt;&lt;br /&gt;
Constructive criticism, discussion, creativity, and differing perspectives are welcome within the community.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin-top:32px;&lt;br /&gt;
padding:22px;&lt;br /&gt;
background:rgba(72,43,13,0.12);&lt;br /&gt;
border-top:2px solid #9b762f;&lt;br /&gt;
border-bottom:2px solid #9b762f;&lt;br /&gt;
text-align:center;&lt;br /&gt;
font-size:120%;&lt;br /&gt;
font-style:italic;&lt;br /&gt;
line-height:1.6;&lt;br /&gt;
color:#513517;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Realms of Itheria exists because sometimes the best response to disappointment is to build something better, with imagination, stubbornness, cookies, and eggnog.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
text-align:center;&lt;br /&gt;
margin-top:30px;&lt;br /&gt;
font-size:105%;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Created by [[Syrupy]] and [[Soapy]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Getting Started|Begin Your Journey]] • [[Hierarchy|Meet the Team]] • [[Game Systems|Explore the Systems]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Realms of Itheria]]&lt;br /&gt;
[[Category:Wiki Information]]&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=About&amp;diff=15</id>
		<title>About</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=About&amp;diff=15"/>
		<updated>2026-07-17T18:57:52Z</updated>

		<summary type="html">&lt;p&gt;Soapy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;&lt;br /&gt;
max-width:1100px;&lt;br /&gt;
margin:20px auto;&lt;br /&gt;
padding:38px;&lt;br /&gt;
background:linear-gradient(135deg,#faf7ff 0%,#eee5ff 35%,#dbc6ff 70%,#cab0f3 100%);&lt;br /&gt;
border:4px double #8b641f;&lt;br /&gt;
border-radius:14px;&lt;br /&gt;
box-shadow:0 8px 24px rgba(0,0,0,0.45);&lt;br /&gt;
color:#2f2415;&lt;br /&gt;
font-family:Georgia,&#039;Times New Roman&#039;,serif;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
text-align:center;&lt;br /&gt;
padding-bottom:22px;&lt;br /&gt;
border-bottom:2px solid #9b762f;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-size:250%;&lt;br /&gt;
font-weight:bold;&lt;br /&gt;
letter-spacing:2px;&lt;br /&gt;
color:#5a3511;&lt;br /&gt;
text-shadow:1px 1px 0 #f8e9bd;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
About Realms of Itheria&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-size:115%;&lt;br /&gt;
font-style:italic;&lt;br /&gt;
margin-top:8px;&lt;br /&gt;
color:#704d1d;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
A fantasy roleplaying world built by players, for players.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin:28px 0;&lt;br /&gt;
padding:24px 28px;&lt;br /&gt;
background:rgba(255,248,226,0.72);&lt;br /&gt;
border:2px solid #aa8136;&lt;br /&gt;
border-radius:10px;&lt;br /&gt;
box-shadow:inset 0 0 15px rgba(91,55,16,0.18);&lt;br /&gt;
font-size:115%;&lt;br /&gt;
line-height:1.75;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Realms of Itheria&#039;&#039;&#039; is a grid-wide fantasy roleplaying game in &#039;&#039;&#039;Second Life&#039;&#039;&#039;, inspired by &#039;&#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039;&#039; and the best elements of other grid-wide roleplaying systems.&lt;br /&gt;
&lt;br /&gt;
Itheria was created as a passion project by &#039;&#039;&#039;Syrupy&#039;&#039;&#039; and &#039;&#039;&#039;Soapy&#039;&#039;&#039;. It began with a simple question:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin:24px auto;&lt;br /&gt;
max-width:760px;&lt;br /&gt;
padding:18px 24px;&lt;br /&gt;
text-align:center;&lt;br /&gt;
font-size:125%;&lt;br /&gt;
font-style:italic;&lt;br /&gt;
font-weight:bold;&lt;br /&gt;
color:#603811;&lt;br /&gt;
background:linear-gradient(#f9edc9,#e5cf96);&lt;br /&gt;
border-left:6px solid #9a6c24;&lt;br /&gt;
border-right:6px solid #9a6c24;&lt;br /&gt;
border-radius:8px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
“Let’s see if we can just make our own game with cookies and eggnog.”&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What started as a fun experiment grew from years of experience with other systems and from frustration with projects that stopped development without explanation, placed monetization ahead of gameplay, or became closed communities where criticism and new ideas were unwelcome.&lt;br /&gt;
&lt;br /&gt;
Realms of Itheria was built to offer something different: a game where development remains active, players are treated like members of a community rather than dollar signs, and constructive feedback is valued instead of silenced.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
display:flex;&lt;br /&gt;
flex-wrap:wrap;&lt;br /&gt;
gap:18px;&lt;br /&gt;
justify-content:center;&lt;br /&gt;
margin-top:30px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
flex:1 1 250px;&lt;br /&gt;
min-width:230px;&lt;br /&gt;
padding:22px;&lt;br /&gt;
background:linear-gradient(180deg,#6d1f1f,#3f1010);&lt;br /&gt;
border:2px solid #d7ad4a;&lt;br /&gt;
border-radius:10px;&lt;br /&gt;
color:#fff1c7;&lt;br /&gt;
text-align:center;&lt;br /&gt;
box-shadow:0 5px 12px rgba(0,0,0,0.35);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:145%;font-weight:bold;color:#ffd978;&amp;quot;&amp;gt;&lt;br /&gt;
Active Development&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;line-height:1.55;&amp;quot;&amp;gt;&lt;br /&gt;
Realms of Itheria is intended to grow, evolve, and improve through continued development and honest communication.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
flex:1 1 250px;&lt;br /&gt;
min-width:230px;&lt;br /&gt;
padding:22px;&lt;br /&gt;
background:linear-gradient(180deg,#173f63,#0b243b);&lt;br /&gt;
border:2px solid #d7ad4a;&lt;br /&gt;
border-radius:10px;&lt;br /&gt;
color:#e9f4ff;&lt;br /&gt;
text-align:center;&lt;br /&gt;
box-shadow:0 5px 12px rgba(0,0,0,0.35);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:145%;font-weight:bold;color:#ffd978;&amp;quot;&amp;gt;&lt;br /&gt;
Players Before Profit&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;line-height:1.55;&amp;quot;&amp;gt;&lt;br /&gt;
The game is designed to be enjoyable and sustainable without turning progression into a wallet extraction simulator.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
flex:1 1 250px;&lt;br /&gt;
min-width:230px;&lt;br /&gt;
padding:22px;&lt;br /&gt;
background:linear-gradient(180deg,#3c245c,#211333);&lt;br /&gt;
border:2px solid #d7ad4a;&lt;br /&gt;
border-radius:10px;&lt;br /&gt;
color:#f5eaff;&lt;br /&gt;
text-align:center;&lt;br /&gt;
box-shadow:0 5px 12px rgba(0,0,0,0.35);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:145%;font-weight:bold;color:#ffd978;&amp;quot;&amp;gt;&lt;br /&gt;
Open Community&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;line-height:1.55;&amp;quot;&amp;gt;&lt;br /&gt;
Constructive criticism, discussion, creativity, and differing perspectives are welcome within the community.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin-top:32px;&lt;br /&gt;
padding:22px;&lt;br /&gt;
background:rgba(72,43,13,0.12);&lt;br /&gt;
border-top:2px solid #9b762f;&lt;br /&gt;
border-bottom:2px solid #9b762f;&lt;br /&gt;
text-align:center;&lt;br /&gt;
font-size:120%;&lt;br /&gt;
font-style:italic;&lt;br /&gt;
line-height:1.6;&lt;br /&gt;
color:#513517;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Realms of Itheria exists because sometimes the best response to disappointment is to build something better, with imagination, stubbornness, cookies, and eggnog.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
text-align:center;&lt;br /&gt;
margin-top:30px;&lt;br /&gt;
font-size:105%;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Created by [[Syrupy]] and [[Soapy]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Getting Started|Begin Your Journey]] • [[Hierarchy|Meet the Team]] • [[Game Systems|Explore the Systems]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Realms of Itheria]]&lt;br /&gt;
[[Category:Wiki Information]]&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=About&amp;diff=14</id>
		<title>About</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=About&amp;diff=14"/>
		<updated>2026-07-17T18:56:45Z</updated>

		<summary type="html">&lt;p&gt;Soapy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;&lt;br /&gt;
max-width:1100px;&lt;br /&gt;
margin:20px auto;&lt;br /&gt;
padding:38px;&lt;br /&gt;
background:linear-gradient(135deg,#faf7ff 0%,#eee5ff 35%,#dbc6ff 70%,#cab0f3 100%);&lt;br /&gt;
border:4px double #8b641f;&lt;br /&gt;
border-radius:14px;&lt;br /&gt;
box-shadow:0 8px 24px rgba(0,0,0,0.45);&lt;br /&gt;
color:#2f2415;&lt;br /&gt;
font-family:Georgia,&#039;Times New Roman&#039;,serif;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
text-align:center;&lt;br /&gt;
padding-bottom:22px;&lt;br /&gt;
border-bottom:2px solid #9b762f;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-size:250%;&lt;br /&gt;
font-weight:bold;&lt;br /&gt;
letter-spacing:2px;&lt;br /&gt;
color:#5a3511;&lt;br /&gt;
text-shadow:1px 1px 0 #f8e9bd;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
About Realms of Itheria&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-size:115%;&lt;br /&gt;
font-style:italic;&lt;br /&gt;
margin-top:8px;&lt;br /&gt;
color:#704d1d;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
A fantasy roleplaying world built by players, for players.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin:28px 0;&lt;br /&gt;
padding:24px 28px;&lt;br /&gt;
background:rgba(255,248,226,0.72);&lt;br /&gt;
border:2px solid #aa8136;&lt;br /&gt;
border-radius:10px;&lt;br /&gt;
box-shadow:inset 0 0 15px rgba(91,55,16,0.18);&lt;br /&gt;
font-size:115%;&lt;br /&gt;
line-height:1.75;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Realms of Itheria&#039;&#039;&#039; is a grid-wide fantasy roleplaying game in &#039;&#039;&#039;Second Life&#039;&#039;&#039;, inspired by &#039;&#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039;&#039; and the best elements of other grid-wide roleplaying systems.&lt;br /&gt;
&lt;br /&gt;
Itheria was created as a passion project by &#039;&#039;&#039;Syrupy&#039;&#039;&#039; and &#039;&#039;&#039;Soapy&#039;&#039;&#039;. It began with a simple question:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin:24px auto;&lt;br /&gt;
max-width:760px;&lt;br /&gt;
padding:18px 24px;&lt;br /&gt;
text-align:center;&lt;br /&gt;
font-size:125%;&lt;br /&gt;
font-style:italic;&lt;br /&gt;
font-weight:bold;&lt;br /&gt;
color:#603811;&lt;br /&gt;
background:linear-gradient(#f9edc9,#e5cf96);&lt;br /&gt;
border-left:6px solid #9a6c24;&lt;br /&gt;
border-right:6px solid #9a6c24;&lt;br /&gt;
border-radius:8px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
“Let’s see if we can just make our own game with cookies and eggnog.”&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What started as a fun experiment grew from years of experience with other systems—and from frustration with projects that stopped development without explanation, placed monetization ahead of gameplay, or became closed communities where criticism and new ideas were unwelcome.&lt;br /&gt;
&lt;br /&gt;
Realms of Itheria was built to offer something different: a game where development remains active, players are treated like members of a community rather than dollar signs, and constructive feedback is valued instead of silenced.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
display:flex;&lt;br /&gt;
flex-wrap:wrap;&lt;br /&gt;
gap:18px;&lt;br /&gt;
justify-content:center;&lt;br /&gt;
margin-top:30px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
flex:1 1 250px;&lt;br /&gt;
min-width:230px;&lt;br /&gt;
padding:22px;&lt;br /&gt;
background:linear-gradient(180deg,#6d1f1f,#3f1010);&lt;br /&gt;
border:2px solid #d7ad4a;&lt;br /&gt;
border-radius:10px;&lt;br /&gt;
color:#fff1c7;&lt;br /&gt;
text-align:center;&lt;br /&gt;
box-shadow:0 5px 12px rgba(0,0,0,0.35);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:145%;font-weight:bold;color:#ffd978;&amp;quot;&amp;gt;&lt;br /&gt;
Active Development&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;line-height:1.55;&amp;quot;&amp;gt;&lt;br /&gt;
Itheria is intended to grow, evolve, and improve through continued development and honest communication.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
flex:1 1 250px;&lt;br /&gt;
min-width:230px;&lt;br /&gt;
padding:22px;&lt;br /&gt;
background:linear-gradient(180deg,#173f63,#0b243b);&lt;br /&gt;
border:2px solid #d7ad4a;&lt;br /&gt;
border-radius:10px;&lt;br /&gt;
color:#e9f4ff;&lt;br /&gt;
text-align:center;&lt;br /&gt;
box-shadow:0 5px 12px rgba(0,0,0,0.35);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:145%;font-weight:bold;color:#ffd978;&amp;quot;&amp;gt;&lt;br /&gt;
Players Before Profit&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;line-height:1.55;&amp;quot;&amp;gt;&lt;br /&gt;
The game is designed to be enjoyable and sustainable without turning progression into a wallet extraction simulator.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
flex:1 1 250px;&lt;br /&gt;
min-width:230px;&lt;br /&gt;
padding:22px;&lt;br /&gt;
background:linear-gradient(180deg,#3c245c,#211333);&lt;br /&gt;
border:2px solid #d7ad4a;&lt;br /&gt;
border-radius:10px;&lt;br /&gt;
color:#f5eaff;&lt;br /&gt;
text-align:center;&lt;br /&gt;
box-shadow:0 5px 12px rgba(0,0,0,0.35);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:145%;font-weight:bold;color:#ffd978;&amp;quot;&amp;gt;&lt;br /&gt;
Open Community&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;line-height:1.55;&amp;quot;&amp;gt;&lt;br /&gt;
Constructive criticism, discussion, creativity, and differing perspectives are welcome within the community.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin-top:32px;&lt;br /&gt;
padding:22px;&lt;br /&gt;
background:rgba(72,43,13,0.12);&lt;br /&gt;
border-top:2px solid #9b762f;&lt;br /&gt;
border-bottom:2px solid #9b762f;&lt;br /&gt;
text-align:center;&lt;br /&gt;
font-size:120%;&lt;br /&gt;
font-style:italic;&lt;br /&gt;
line-height:1.6;&lt;br /&gt;
color:#513517;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Realms of Itheria exists because sometimes the best response to disappointment is to build something better, with imagination, stubbornness, cookies, and eggnog.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
text-align:center;&lt;br /&gt;
margin-top:30px;&lt;br /&gt;
font-size:105%;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Created by [[Syrupy]] and [[Soapy]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Getting Started|Begin Your Journey]] • [[Hierarchy|Meet the Team]] • [[Game Systems|Explore the Systems]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Realms of Itheria]]&lt;br /&gt;
[[Category:Wiki Information]]&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=About&amp;diff=13</id>
		<title>About</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=About&amp;diff=13"/>
		<updated>2026-07-17T18:55:44Z</updated>

		<summary type="html">&lt;p&gt;Soapy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;&lt;br /&gt;
max-width:1100px;&lt;br /&gt;
margin:20px auto;&lt;br /&gt;
padding:38px;&lt;br /&gt;
background:linear-gradient(135deg,#faf7ff 0%,#eee5ff 35%,#dbc6ff 70%,#cab0f3 100%);&lt;br /&gt;
border:4px double #8b641f;&lt;br /&gt;
border-radius:14px;&lt;br /&gt;
box-shadow:0 8px 24px rgba(0,0,0,0.45);&lt;br /&gt;
color:#2f2415;&lt;br /&gt;
font-family:Georgia,&#039;Times New Roman&#039;,serif;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
text-align:center;&lt;br /&gt;
padding-bottom:22px;&lt;br /&gt;
border-bottom:2px solid #9b762f;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-size:250%;&lt;br /&gt;
font-weight:bold;&lt;br /&gt;
letter-spacing:2px;&lt;br /&gt;
color:#5a3511;&lt;br /&gt;
text-shadow:1px 1px 0 #f8e9bd;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
About Realms of Itheria&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
font-size:115%;&lt;br /&gt;
font-style:italic;&lt;br /&gt;
margin-top:8px;&lt;br /&gt;
color:#704d1d;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
A fantasy roleplaying world built by players, for players.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin:28px 0;&lt;br /&gt;
padding:24px 28px;&lt;br /&gt;
background:rgba(255,248,226,0.72);&lt;br /&gt;
border:2px solid #aa8136;&lt;br /&gt;
border-radius:10px;&lt;br /&gt;
box-shadow:inset 0 0 15px rgba(91,55,16,0.18);&lt;br /&gt;
font-size:115%;&lt;br /&gt;
line-height:1.75;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Realms of Itheria&#039;&#039;&#039; is a grid-wide fantasy roleplaying game in &#039;&#039;&#039;Second Life&#039;&#039;&#039;, inspired by &#039;&#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039;&#039; and the best elements of other grid-wide roleplaying systems.&lt;br /&gt;
&lt;br /&gt;
Itheria was created as a passion project by &#039;&#039;&#039;Syrupy&#039;&#039;&#039; and &#039;&#039;&#039;Soapy&#039;&#039;&#039;. It began with a simple question:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin:24px auto;&lt;br /&gt;
max-width:760px;&lt;br /&gt;
padding:18px 24px;&lt;br /&gt;
text-align:center;&lt;br /&gt;
font-size:125%;&lt;br /&gt;
font-style:italic;&lt;br /&gt;
font-weight:bold;&lt;br /&gt;
color:#603811;&lt;br /&gt;
background:linear-gradient(#f9edc9,#e5cf96);&lt;br /&gt;
border-left:6px solid #9a6c24;&lt;br /&gt;
border-right:6px solid #9a6c24;&lt;br /&gt;
border-radius:8px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
“Let’s see if we can just make our own game with cookies and eggnog.”&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What started as a fun experiment grew from years of experience with other systems—and from frustration with projects that stopped development without explanation, placed monetization ahead of gameplay, or became closed communities where criticism and new ideas were unwelcome.&lt;br /&gt;
&lt;br /&gt;
Realms of Itheria was built to offer something different: a game where development remains active, players are treated like members of a community rather than wallets, and constructive feedback is valued instead of silenced.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
display:flex;&lt;br /&gt;
flex-wrap:wrap;&lt;br /&gt;
gap:18px;&lt;br /&gt;
justify-content:center;&lt;br /&gt;
margin-top:30px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
flex:1 1 250px;&lt;br /&gt;
min-width:230px;&lt;br /&gt;
padding:22px;&lt;br /&gt;
background:linear-gradient(180deg,#6d1f1f,#3f1010);&lt;br /&gt;
border:2px solid #d7ad4a;&lt;br /&gt;
border-radius:10px;&lt;br /&gt;
color:#fff1c7;&lt;br /&gt;
text-align:center;&lt;br /&gt;
box-shadow:0 5px 12px rgba(0,0,0,0.35);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:145%;font-weight:bold;color:#ffd978;&amp;quot;&amp;gt;&lt;br /&gt;
Active Development&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;line-height:1.55;&amp;quot;&amp;gt;&lt;br /&gt;
Itheria is intended to grow, evolve, and improve through continued development and honest communication.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
flex:1 1 250px;&lt;br /&gt;
min-width:230px;&lt;br /&gt;
padding:22px;&lt;br /&gt;
background:linear-gradient(180deg,#173f63,#0b243b);&lt;br /&gt;
border:2px solid #d7ad4a;&lt;br /&gt;
border-radius:10px;&lt;br /&gt;
color:#e9f4ff;&lt;br /&gt;
text-align:center;&lt;br /&gt;
box-shadow:0 5px 12px rgba(0,0,0,0.35);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:145%;font-weight:bold;color:#ffd978;&amp;quot;&amp;gt;&lt;br /&gt;
Players Before Profit&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;line-height:1.55;&amp;quot;&amp;gt;&lt;br /&gt;
The game is designed to be enjoyable and sustainable without turning progression into a wallet-extraction simulator.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
flex:1 1 250px;&lt;br /&gt;
min-width:230px;&lt;br /&gt;
padding:22px;&lt;br /&gt;
background:linear-gradient(180deg,#3c245c,#211333);&lt;br /&gt;
border:2px solid #d7ad4a;&lt;br /&gt;
border-radius:10px;&lt;br /&gt;
color:#f5eaff;&lt;br /&gt;
text-align:center;&lt;br /&gt;
box-shadow:0 5px 12px rgba(0,0,0,0.35);&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:145%;font-weight:bold;color:#ffd978;&amp;quot;&amp;gt;&lt;br /&gt;
Open Community&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-top:10px;line-height:1.55;&amp;quot;&amp;gt;&lt;br /&gt;
Constructive criticism, discussion, creativity, and differing perspectives are welcome within the community.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
margin-top:32px;&lt;br /&gt;
padding:22px;&lt;br /&gt;
background:rgba(72,43,13,0.12);&lt;br /&gt;
border-top:2px solid #9b762f;&lt;br /&gt;
border-bottom:2px solid #9b762f;&lt;br /&gt;
text-align:center;&lt;br /&gt;
font-size:120%;&lt;br /&gt;
font-style:italic;&lt;br /&gt;
line-height:1.6;&lt;br /&gt;
color:#513517;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Realms of Itheria exists because sometimes the best response to disappointment is to build something better—with imagination, stubbornness, cookies, and eggnog.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;&lt;br /&gt;
text-align:center;&lt;br /&gt;
margin-top:30px;&lt;br /&gt;
font-size:105%;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Created by [[Syrupy]] and [[Soapy]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Getting Started|Begin Your Journey]] • [[Hierarchy|Meet the Team]] • [[Game Systems|Explore the Systems]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Realms of Itheria]]&lt;br /&gt;
[[Category:Wiki Information]]&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=About&amp;diff=12</id>
		<title>About</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=About&amp;diff=12"/>
		<updated>2026-07-17T18:55:21Z</updated>

		<summary type="html">&lt;p&gt;Soapy: Created page with &amp;quot;```wiki &amp;lt;div style=&amp;quot; max-width:1100px; margin:20px auto; padding:38px; background:linear-gradient(135deg,#faf7ff 0%,#eee5ff 35%,#dbc6ff 70%,#cab0f3 100%); border:4px double #8b641f; border-radius:14px; box-shadow:0 8px 24px rgba(0,0,0,0.45); color:#2f2415; font-family:Georgia,&amp;#039;Times New Roman&amp;#039;,serif; &amp;quot;&amp;gt;  &amp;lt;div style=&amp;quot; text-align:center; padding-bottom:22px; border-bottom:2px solid #9b762f; &amp;quot;&amp;gt;  &amp;lt;div style=&amp;quot; font-size:250%; font-weight:bold; letter-spacing:2px; color:#5a351...&amp;quot;&lt;/p&gt;
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About Realms of Itheria&lt;br /&gt;
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A fantasy roleplaying world built by players, for players.&lt;br /&gt;
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&#039;&#039;&#039;Realms of Itheria&#039;&#039;&#039; is a grid-wide fantasy roleplaying game in &#039;&#039;&#039;Second Life&#039;&#039;&#039;, inspired by &#039;&#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039;&#039; and the best elements of other grid-wide roleplaying systems.&lt;br /&gt;
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Itheria was created as a passion project by &#039;&#039;&#039;Syrupy&#039;&#039;&#039; and &#039;&#039;&#039;Soapy&#039;&#039;&#039;. It began with a simple question:&lt;br /&gt;
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“Let’s see if we can just make our own game with cookies and eggnog.”&lt;br /&gt;
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What started as a fun experiment grew from years of experience with other systems—and from frustration with projects that stopped development without explanation, placed monetization ahead of gameplay, or became closed communities where criticism and new ideas were unwelcome.&lt;br /&gt;
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Realms of Itheria was built to offer something different: a game where development remains active, players are treated like members of a community rather than wallets, and constructive feedback is valued instead of silenced.&lt;br /&gt;
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Active Development&lt;br /&gt;
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Itheria is intended to grow, evolve, and improve through continued development and honest communication.&lt;br /&gt;
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Players Before Profit&lt;br /&gt;
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The game is designed to be enjoyable and sustainable without turning progression into a wallet-extraction simulator.&lt;br /&gt;
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Open Community&lt;br /&gt;
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Constructive criticism, discussion, creativity, and differing perspectives are welcome within the community.&lt;br /&gt;
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Realms of Itheria exists because sometimes the best response to disappointment is to build something better—with imagination, stubbornness, cookies, and eggnog.&lt;br /&gt;
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&#039;&#039;&#039;Created by [[Syrupy]] and [[Soapy]]&#039;&#039;&#039;&lt;br /&gt;
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[[Getting Started|Begin Your Journey]] • [[Hierarchy|Meet the Team]] • [[Game Systems|Explore the Systems]]&lt;br /&gt;
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[[Category:Realms of Itheria]]&lt;br /&gt;
[[Category:Wiki Information]]&lt;br /&gt;
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		<author><name>Soapy</name></author>
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