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	<id>https://realmsofitheria.com/index.php?action=history&amp;feed=atom&amp;title=07%2F17%2F2026_Patch_Notes</id>
	<title>07/17/2026 Patch Notes - Revision history</title>
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	<updated>2026-07-18T22:27:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://realmsofitheria.com/index.php?title=07/17/2026_Patch_Notes&amp;diff=77&amp;oldid=prev</id>
		<title>Soapy: Protected &quot;07/17/2026 Patch Notes&quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading]</title>
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		<updated>2026-07-18T19:50:54Z</updated>

		<summary type="html">&lt;p&gt;Protected &amp;quot;&lt;a href=&quot;/index.php/07/17/2026_Patch_Notes&quot; title=&quot;07/17/2026 Patch Notes&quot;&gt;07/17/2026 Patch Notes&lt;/a&gt;&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading]&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:50, 18 July 2026&lt;/td&gt;
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		<author><name>Soapy</name></author>
	</entry>
	<entry>
		<id>https://realmsofitheria.com/index.php?title=07/17/2026_Patch_Notes&amp;diff=71&amp;oldid=prev</id>
		<title>Soapy: Created page with &quot; = ✨ Realms of Itheria — V2.1.8A =  == ⚔️ Combat &amp; Weapons ==  * Added &#039;&#039;&#039;Dual Daggers&#039;&#039;&#039; ** Fast attacks ** Low damage ** 1.5m range ** Chance to inflict &#039;&#039;&#039;Poison&#039;&#039;&#039;, reducing healing received * Added &#039;&#039;&#039;Spear&#039;&#039;&#039; ** 5m range ** Slower attacks ** High damage ** Chance to &#039;&#039;&#039;Pierce&#039;&#039;&#039; defenses and deal true damage * The Action Wheel attack icon now changes based on your equipped weapon. * Improved combat script memory usage and stability.  == 📈 Weapons &amp; Path...&quot;</title>
		<link rel="alternate" type="text/html" href="https://realmsofitheria.com/index.php?title=07/17/2026_Patch_Notes&amp;diff=71&amp;oldid=prev"/>
		<updated>2026-07-18T17:05:59Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; = ✨ Realms of Itheria — V2.1.8A =  == ⚔️ Combat &amp;amp; Weapons ==  * Added &amp;#039;&amp;#039;&amp;#039;Dual Daggers&amp;#039;&amp;#039;&amp;#039; ** Fast attacks ** Low damage ** 1.5m range ** Chance to inflict &amp;#039;&amp;#039;&amp;#039;Poison&amp;#039;&amp;#039;&amp;#039;, reducing healing received * Added &amp;#039;&amp;#039;&amp;#039;Spear&amp;#039;&amp;#039;&amp;#039; ** 5m range ** Slower attacks ** High damage ** Chance to &amp;#039;&amp;#039;&amp;#039;Pierce&amp;#039;&amp;#039;&amp;#039; defenses and deal true damage * The Action Wheel attack icon now changes based on your equipped weapon. * Improved combat script memory usage and stability.  == 📈 Weapons &amp;amp; Path...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
= ✨ Realms of Itheria — V2.1.8A =&lt;br /&gt;
&lt;br /&gt;
== ⚔️ Combat &amp;amp; Weapons ==&lt;br /&gt;
&lt;br /&gt;
* Added &amp;#039;&amp;#039;&amp;#039;Dual Daggers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Fast attacks&lt;br /&gt;
** Low damage&lt;br /&gt;
** 1.5m range&lt;br /&gt;
** Chance to inflict &amp;#039;&amp;#039;&amp;#039;Poison&amp;#039;&amp;#039;&amp;#039;, reducing healing received&lt;br /&gt;
* Added &amp;#039;&amp;#039;&amp;#039;Spear&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** 5m range&lt;br /&gt;
** Slower attacks&lt;br /&gt;
** High damage&lt;br /&gt;
** Chance to &amp;#039;&amp;#039;&amp;#039;Pierce&amp;#039;&amp;#039;&amp;#039; defenses and deal true damage&lt;br /&gt;
* The Action Wheel attack icon now changes based on your equipped weapon.&lt;br /&gt;
* Improved combat script memory usage and stability.&lt;br /&gt;
&lt;br /&gt;
== 📈 Weapons &amp;amp; Path Progression ==&lt;br /&gt;
&lt;br /&gt;
* Added the new &amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039; skill.&lt;br /&gt;
* Low Weapons skill makes attacks more likely to roll near minimum damage.&lt;br /&gt;
* PvP weapon hits slowly grant Weapons XP.&lt;br /&gt;
* Player kills grant bonus Weapons XP and Path XP based on the defeated player’s Path Level.&lt;br /&gt;
* Added &amp;#039;&amp;#039;&amp;#039;5-hour repeat-kill protection&amp;#039;&amp;#039;&amp;#039; against XP farming.&lt;br /&gt;
* Using Path abilities now grants Path XP.&lt;br /&gt;
* Added HUD feedback for Weapons and Path XP gains and level-ups.&lt;br /&gt;
* Each Path permanently saves its own level and XP.&lt;br /&gt;
&lt;br /&gt;
== 🔄 Path Changing ==&lt;br /&gt;
&lt;br /&gt;
* Added dedicated in-world Path-changing objects.&lt;br /&gt;
* One free Path change is available every &amp;#039;&amp;#039;&amp;#039;7 days&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Early Path changes cost &amp;#039;&amp;#039;&amp;#039;L$200&amp;#039;&amp;#039;&amp;#039; and do not reset the free-change timer.&lt;br /&gt;
* New Paths begin at Level 1.&lt;br /&gt;
* Returning to a previously used Path restores its saved progression.&lt;br /&gt;
* Changing Paths refreshes progression data and spell slots.&lt;br /&gt;
&lt;br /&gt;
== ✨ HUD Improvements ==&lt;br /&gt;
&lt;br /&gt;
* Astral Reflection now displays Path Level.&lt;br /&gt;
* Added server delivery for replacement Path HUDs through &amp;#039;&amp;#039;&amp;#039;Options&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Restored spell slots now update the Combat HUD immediately after resting.&lt;br /&gt;
* Added &amp;#039;&amp;#039;&amp;#039;Killed by&amp;#039;&amp;#039;&amp;#039; information while dead.&lt;br /&gt;
* Starvation deaths now display &amp;#039;&amp;#039;&amp;#039;Killed by: Starvation&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Human feeding now uses the same tug-of-war display as feeding on Unawakened targets.&lt;br /&gt;
&lt;br /&gt;
== 🔧 Stability &amp;amp; Fixes ==&lt;br /&gt;
&lt;br /&gt;
* Fixed excessive HTTP request flooding during HUD startup and reset.&lt;br /&gt;
* Improved shared player-data synchronization.&lt;br /&gt;
* Improved weapon synchronization.&lt;br /&gt;
* Improved various combat and HUD systems.&lt;br /&gt;
&lt;br /&gt;
== 🚧 Coming Later ==&lt;br /&gt;
Backend groundwork has been added for &amp;#039;&amp;#039;&amp;#039;Training Dummies&amp;#039;&amp;#039;&amp;#039;, which will provide a very slow alternative method of training the Weapons skill.&lt;br /&gt;
&lt;br /&gt;
Thank you for helping test &amp;#039;&amp;#039;&amp;#039;Realms of Itheria V2.1.8A&amp;#039;&amp;#039;&amp;#039;!&lt;br /&gt;
&lt;br /&gt;
Please report any bugs or unexpected behavior. 💜&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= 🌌 Realms of Itheria — HUD V2.1.9A =&lt;br /&gt;
A major stability and infrastructure update is now available for the &amp;#039;&amp;#039;&amp;#039;Realms of Itheria Main HUD&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== ⚡ HTTP &amp;amp; Performance Overhaul ==&lt;br /&gt;
&lt;br /&gt;
* Migrated the Main HUD’s backend requests to the new shared &amp;#039;&amp;#039;&amp;#039;HTTP Manager&amp;#039;&amp;#039;&amp;#039; system.&lt;br /&gt;
* Improved request prioritization and coordination across HUD systems.&lt;br /&gt;
* Reduced the risk of Second Life HTTP throttling during sustained gameplay.&lt;br /&gt;
* Improved sustained Feeding request handling.&lt;br /&gt;
* Adjusted Feeding to use fewer HTTP requests while maintaining the intended gameplay rate.&lt;br /&gt;
* Improved HTTP permit handling and recovery from stalled requests.&lt;br /&gt;
&lt;br /&gt;
Additional systems migrated to the shared HTTP Manager include:&lt;br /&gt;
&lt;br /&gt;
* Weapons&lt;br /&gt;
* Camp and Rest&lt;br /&gt;
* Titles&lt;br /&gt;
* Race updates&lt;br /&gt;
* Account ban checks&lt;br /&gt;
* Creator editing tools&lt;br /&gt;
* Creator moderation tools&lt;br /&gt;
* Creator remote scans&lt;br /&gt;
* Veilkeeper promotion tools&lt;br /&gt;
&lt;br /&gt;
== ⚔️ Combat &amp;amp; Weapons ==&lt;br /&gt;
&lt;br /&gt;
* Fixed the Weapons menu failing to open.&lt;br /&gt;
* Fixed stale weapon request states that could leave the Weapons button unresponsive.&lt;br /&gt;
* Fixed weapon attacks failing due to missing parcel information.&lt;br /&gt;
* Weapon attacks now correctly identify attacker and target parcels for safe-zone validation.&lt;br /&gt;
* Confirmed Weapons XP progression is functioning correctly.&lt;br /&gt;
* Improved combat request reliability while other HUD systems are actively communicating with the server.&lt;br /&gt;
&lt;br /&gt;
== 🏕️ Camp &amp;amp; Rest ==&lt;br /&gt;
&lt;br /&gt;
* Fixed Short Rest and Long Rest buttons failing to respond.&lt;br /&gt;
* Improved Camp request handling through the shared HTTP system.&lt;br /&gt;
* Confirmed Short Rest progression and character synchronization are functioning correctly.&lt;br /&gt;
&lt;br /&gt;
== 🩸 Feeding &amp;amp; Influence ==&lt;br /&gt;
&lt;br /&gt;
* Improved sustained Feeding stability.&lt;br /&gt;
* Fixed Feeding failing to automatically stop when an Unawakened target reaches 100% Astral or Umbral influence.&lt;br /&gt;
* Fixed Feeding failing to automatically stop when a Human reaches 100% Astral or Umbral influence.&lt;br /&gt;
* Added more reliable completion detection using server completion flags and alignment values.&lt;br /&gt;
* Humans now receive the correct &amp;#039;&amp;#039;&amp;#039;Fully Astral&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Fully Umbral&amp;#039;&amp;#039;&amp;#039; completion message instead of being incorrectly reported as drained of Ichor.&lt;br /&gt;
&lt;br /&gt;
== ✨ Abilities &amp;amp; Character Data ==&lt;br /&gt;
&lt;br /&gt;
* Fixed the Abilities menu becoming unavailable while Feeding.&lt;br /&gt;
* Fixed compact resource updates overwriting full cached character data.&lt;br /&gt;
* Creator Tools now remain available while active resource updates are being received.&lt;br /&gt;
* Fixed Astral Reflection displaying &amp;#039;&amp;#039;&amp;#039;None&amp;#039;&amp;#039;&amp;#039; for character information after certain live updates.&lt;br /&gt;
* Improved player-data caching so Ichor and other resource updates no longer erase:&lt;br /&gt;
** Name&lt;br /&gt;
** Archetype&lt;br /&gt;
** Race&lt;br /&gt;
** Path&lt;br /&gt;
** Level&lt;br /&gt;
** Staff access&lt;br /&gt;
** Veilkeeper status&lt;br /&gt;
** Affiliations&lt;br /&gt;
** Titles&lt;br /&gt;
** Other character information&lt;br /&gt;
&lt;br /&gt;
== 🛠️ Creator Tools ==&lt;br /&gt;
&lt;br /&gt;
* Migrated Creator Tools to the shared HTTP Manager.&lt;br /&gt;
* Improved Archetype editing reliability.&lt;br /&gt;
* Improved Creator Ichor editing and target loading.&lt;br /&gt;
* Improved remote scanning.&lt;br /&gt;
* Improved ban and unban request handling.&lt;br /&gt;
* Improved Veilkeeper promotion request handling.&lt;br /&gt;
&lt;br /&gt;
== 🔧 HUD Initialization &amp;amp; Stability ==&lt;br /&gt;
&lt;br /&gt;
* Improved HUD startup request coordination.&lt;br /&gt;
* Fixed several request states that could become stuck during initialization.&lt;br /&gt;
* Reduced unnecessary duplicate startup traffic in migrated systems.&lt;br /&gt;
* Improved recovery from interrupted or stale HTTP requests.&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
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