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	<id>https://realmsofitheria.com/index.php?action=history&amp;feed=atom&amp;title=Races</id>
	<title>Races - Revision history</title>
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	<updated>2026-07-18T22:21:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://realmsofitheria.com/index.php?title=Races&amp;diff=60&amp;oldid=prev</id>
		<title>Soapy: Created page with &quot; Archetypes are the playable races for Realms of Itheria and should not be confused with &quot;race&quot; which is a custom designation a player can set in their scan via the options crystal on the HUD. Each archtype has it&#039;s own passives, bonuses, and weaknesses to certain weapons and magic. The current Archetypes are as follows:  * Human (the default race). Un-awakened residents become humans upon clicking the Oathstone on sim. * Dragonkin (includes dragons, wyverns, drakes,...&quot;</title>
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		<updated>2026-07-18T15:39:28Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; Archetypes are the playable races for Realms of Itheria and should not be confused with &amp;quot;race&amp;quot; which is a custom designation a player can set in their scan via the options crystal on the &lt;a href=&quot;/index.php?title=HUD&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;HUD (page does not exist)&quot;&gt;HUD&lt;/a&gt;. Each archtype has it&amp;#039;s own passives, bonuses, and weaknesses to certain weapons and magic. The current Archetypes are as follows:  * Human (the default race). Un-awakened residents become humans upon clicking the Oathstone on sim. * Dragonkin (includes dragons, wyverns, drakes,...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
Archetypes are the playable races for Realms of Itheria and should not be confused with &amp;quot;race&amp;quot; which is a custom designation a player can set in their scan via the options crystal on the [[HUD]]. Each archtype has it&amp;#039;s own passives, bonuses, and weaknesses to certain weapons and magic. The current Archetypes are as follows:&lt;br /&gt;
&lt;br /&gt;
* Human (the default race). Un-awakened residents become humans upon clicking the Oathstone on sim.&lt;br /&gt;
* Dragonkin (includes dragons, wyverns, drakes, kobolds, dragonborn, and other dragon related creatures)&lt;br /&gt;
* Scalekin (lizardfolk, naga, lamia, gorgon)&lt;br /&gt;
* Piscine (fish folk of all types)&lt;br /&gt;
* Merfolk (sirens, mermaids)&lt;br /&gt;
* Fae&lt;br /&gt;
* Angels&lt;br /&gt;
* Demons&lt;br /&gt;
* Devil&lt;br /&gt;
* Minotaur&lt;br /&gt;
* Centaur&lt;br /&gt;
* Manifested Spirit&lt;br /&gt;
* TBA&lt;/div&gt;</summary>
		<author><name>Soapy</name></author>
	</entry>
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