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07/18/2026 Patch Notes: Difference between revisions

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Created page with "# ✦ Realms of Itheria — HUD Update ✦ A number of HUD improvements, terminology updates, and quality-of-life enhancements have been completed as we continue refining the **Realms of Itheria** experience. ## ✦ Terminology Updates To better reflect the world's lore and character customization: - **Archetype** has been renamed to **Species** throughout character scans. - **Race** has been renamed to **Subspecies** throughout character scans and relevant HUD menus..."
 
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# ✦ Realms of Itheria — HUD Update
= HUD Update =


A number of HUD improvements, terminology updates, and quality-of-life enhancements have been completed as we continue refining the **Realms of Itheria** experience.
<div style="
max-width:1100px;
margin:20px auto;
padding:30px;
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border:3px solid #5566a8;
border-radius:12px;
box-shadow:0 6px 18px rgba(0,0,0,.25);
color:#1f2433;
font-family:Georgia,'Times New Roman',serif;
line-height:1.7;
">


## Terminology Updates
<div style="
text-align:center;
font-size:230%;
font-weight:bold;
color:#30498c;
text-shadow:1px 1px 2px rgba(255,255,255,.6);
">
✦ Realms of Itheria — HUD Update
</div>


To better reflect the world's lore and character customization:
<div style="
text-align:center;
font-style:italic;
font-size:110%;
color:#5b6fa6;
margin-bottom:30px;
">
Continued improvements to the Realms of Itheria Main HUD.
</div>


- **Archetype** has been renamed to **Species** throughout character scans.
== Overview ==
- **Race** has been renamed to **Subspecies** throughout character scans and relevant HUD menus.
- **Set Race** in the Options menu is now **Set Subspecies**.


## ✦ Character Scans
A number of HUD improvements, terminology updates, and quality-of-life changes have been completed as development of the new HUD continues.


Character scans have been streamlined and reformatted.
These updates improve consistency, readability, and lay additional groundwork for future systems.


- Path and Path Level are now displayed together:
----


  `Path: Paladin (Lv.1)`
== Terminology Updates ==


- Removed the separate **Path Level** line.
<div style="
- **Reflection** has received a new decorative visual layout.
margin:20px 0;
- **Scan Other** has been redesigned to match the new Reflection formatting.
padding:20px;
- Selected target hover text has been moved to its own dedicated HUD display area for improved readability.
background:#f8fbff;
border:2px solid #9cb2e0;
border-radius:10px;
">


## ✦ Paths & Abilities
To better reflect the world's lore and character progression:
 
* '''Archetype''' has been renamed to '''Species''' throughout character scans.
* '''Race''' has been renamed to '''Subspecies''' throughout character scans and relevant HUD menus.
* '''Set Race''' in the Options menu has been renamed to '''Set Subspecies'''.
 
</div>
 
----
 
== Character Scans ==
 
<div style="
margin:20px 0;
padding:20px;
background:#f8fbff;
border:2px solid #9cb2e0;
border-radius:10px;
">
 
Character scans have been streamlined and redesigned.
 
* Path and Path Level are now displayed together.
** ''Example:'' '''Path: Paladin (Lv.1)'''
* Removed the separate '''Path Level''' line.
* '''Reflection''' now features a new decorative layout.
* '''Scan Other''' has been updated to match the Reflection interface.
* Selected target hover text has been moved to its own dedicated HUD display area for improved readability.
 
</div>
 
----
 
== Path Changes ==
 
<div style="
margin:20px 0;
padding:20px;
background:#edf8ff;
border:2px solid #82addd;
border-radius:10px;
">


Paladins have received improvements to their early progression.
Paladins have received improvements to their early progression.


- **Radiant Smite** is now unlocked at **Level 1**.
* '''Radiant Smite''' is now unlocked at '''Level 1'''.
- New Level 1 Paladins now begin with **2 Tier I Spell Slots**.
* New Level 1 Paladins now begin with '''2 Tier I Spell Slots'''.
 
</div>
 
----
 
== Stability Improvements ==
 
<div style="
margin:20px 0;
padding:20px;
background:#f5fbff;
border:2px solid #8fb7dc;
border-radius:10px;
">
 
* Improved HTTP request recovery to reduce issues caused by temporary backend errors.
* Continued optimization and testing of the redesigned Main HUD.
 
</div>
 
----
 
== HUD Bars ==
 
<div style="
margin:20px 0;
padding:20px;
background:#fff7df;
border:2px solid #d5b55d;
border-radius:10px;
">
 
'''Temporary Notice'''
 
The '''Health''' and '''Mana''' bars are temporarily absent from the redesigned HUD while their new implementation is being completed.
 
These bars are expected to return in a future update, likely tomorrow.
 
</div>


## ✦ Backend & Stability
----


- Improved HTTP request recovery to better handle temporary backend communication issues.
== Development Continues ==
- Continued improvements and testing for the new Main HUD architecture.


## ✦ HUD Redesign
The redesigned HUD is still under active development and integration.


The new HUD continues to evolve.
Additional quality-of-life improvements, polish, and new gameplay systems are currently in development and will continue to roll out in future updates.


As part of the redesign:
<div style="
margin-top:30px;
padding:18px;
background:linear-gradient(135deg,#ece5ff,#d8cbf8);
border:2px solid #7b61bf;
border-radius:10px;
text-align:center;
font-size:115%;
font-weight:bold;
color:#442b7c;
">


- Health and Mana bars are **temporarily absent** while their new implementation is completed.
Thank you for helping test <span style="color:#30498c;">Realms of Itheria</span>!


These will return in a future update, likely **tomorrow**.
Your bug reports and feedback continue to shape the future of the project. 💜


## ✦ Development Continues
</div>


Work on the redesigned Main HUD is ongoing, with additional polish, gameplay improvements, and new systems currently in development.
</div>


Thank you to everyone helping test **Realms of Itheria** and for continuing to report bugs and feedback. Every report helps improve the experience for everyone. 💜
[[Category:Patch Notes]]
[[Category:HUD]]
[[Category:Development]]
[[Category:Game Systems]]

Latest revision as of 15:50, 18 July 2026

HUD Update

✦ Realms of Itheria — HUD Update ✦

Continued improvements to the Realms of Itheria Main HUD.

Overview

A number of HUD improvements, terminology updates, and quality-of-life changes have been completed as development of the new HUD continues.

These updates improve consistency, readability, and lay additional groundwork for future systems.


Terminology Updates

To better reflect the world's lore and character progression:

  • Archetype has been renamed to Species throughout character scans.
  • Race has been renamed to Subspecies throughout character scans and relevant HUD menus.
  • Set Race in the Options menu has been renamed to Set Subspecies.

Character Scans

Character scans have been streamlined and redesigned.

  • Path and Path Level are now displayed together.
    • Example: Path: Paladin (Lv.1)
  • Removed the separate Path Level line.
  • Reflection now features a new decorative layout.
  • Scan Other has been updated to match the Reflection interface.
  • Selected target hover text has been moved to its own dedicated HUD display area for improved readability.

Path Changes

Paladins have received improvements to their early progression.

  • Radiant Smite is now unlocked at Level 1.
  • New Level 1 Paladins now begin with 2 Tier I Spell Slots.

Stability Improvements

  • Improved HTTP request recovery to reduce issues caused by temporary backend errors.
  • Continued optimization and testing of the redesigned Main HUD.

HUD Bars

Temporary Notice

The Health and Mana bars are temporarily absent from the redesigned HUD while their new implementation is being completed.

These bars are expected to return in a future update, likely tomorrow.


Development Continues

The redesigned HUD is still under active development and integration.

Additional quality-of-life improvements, polish, and new gameplay systems are currently in development and will continue to roll out in future updates.

Thank you for helping test Realms of Itheria!

Your bug reports and feedback continue to shape the future of the project. 💜