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07/17/2026 Patch Notes

From Realms Of Itheria

✨ Realms of Itheria — V2.1.8A

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⚔️ Combat & Weapons

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  • Added Dual Daggers
    • Fast attacks
    • Low damage
    • 1.5m range
    • Chance to inflict Poison, reducing healing received
  • Added Spear
    • 5m range
    • Slower attacks
    • High damage
    • Chance to Pierce defenses and deal true damage
  • The Action Wheel attack icon now changes based on your equipped weapon.
  • Improved combat script memory usage and stability.

📈 Weapons & Path Progression

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  • Added the new Weapons skill.
  • Low Weapons skill makes attacks more likely to roll near minimum damage.
  • PvP weapon hits slowly grant Weapons XP.
  • Player kills grant bonus Weapons XP and Path XP based on the defeated player’s Path Level.
  • Added 5-hour repeat-kill protection against XP farming.
  • Using Path abilities now grants Path XP.
  • Added HUD feedback for Weapons and Path XP gains and level-ups.
  • Each Path permanently saves its own level and XP.

🔄 Path Changing

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  • Added dedicated in-world Path-changing objects.
  • One free Path change is available every 7 days.
  • Early Path changes cost L$200 and do not reset the free-change timer.
  • New Paths begin at Level 1.
  • Returning to a previously used Path restores its saved progression.
  • Changing Paths refreshes progression data and spell slots.

✨ HUD Improvements

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  • Astral Reflection now displays Path Level.
  • Added server delivery for replacement Path HUDs through Options.
  • Restored spell slots now update the Combat HUD immediately after resting.
  • Added Killed by information while dead.
  • Starvation deaths now display Killed by: Starvation.
  • Human feeding now uses the same tug-of-war display as feeding on Unawakened targets.

🔧 Stability & Fixes

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  • Fixed excessive HTTP request flooding during HUD startup and reset.
  • Improved shared player-data synchronization.
  • Improved weapon synchronization.
  • Improved various combat and HUD systems.

🚧 Coming Later

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Backend groundwork has been added for Training Dummies, which will provide a very slow alternative method of training the Weapons skill.

Thank you for helping test Realms of Itheria V2.1.8A!

Please report any bugs or unexpected behavior. 💜


🌌 Realms of Itheria — HUD V2.1.9A

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A major stability and infrastructure update is now available for the Realms of Itheria Main HUD.

⚡ HTTP & Performance Overhaul

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  • Migrated the Main HUD’s backend requests to the new shared HTTP Manager system.
  • Improved request prioritization and coordination across HUD systems.
  • Reduced the risk of Second Life HTTP throttling during sustained gameplay.
  • Improved sustained Feeding request handling.
  • Adjusted Feeding to use fewer HTTP requests while maintaining the intended gameplay rate.
  • Improved HTTP permit handling and recovery from stalled requests.

Additional systems migrated to the shared HTTP Manager include:

  • Weapons
  • Camp and Rest
  • Titles
  • Race updates
  • Account ban checks
  • Creator editing tools
  • Creator moderation tools
  • Creator remote scans
  • Veilkeeper promotion tools

⚔️ Combat & Weapons

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  • Fixed the Weapons menu failing to open.
  • Fixed stale weapon request states that could leave the Weapons button unresponsive.
  • Fixed weapon attacks failing due to missing parcel information.
  • Weapon attacks now correctly identify attacker and target parcels for safe-zone validation.
  • Confirmed Weapons XP progression is functioning correctly.
  • Improved combat request reliability while other HUD systems are actively communicating with the server.

🏕️ Camp & Rest

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  • Fixed Short Rest and Long Rest buttons failing to respond.
  • Improved Camp request handling through the shared HTTP system.
  • Confirmed Short Rest progression and character synchronization are functioning correctly.

🩸 Feeding & Influence

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  • Improved sustained Feeding stability.
  • Fixed Feeding failing to automatically stop when an Unawakened target reaches 100% Astral or Umbral influence.
  • Fixed Feeding failing to automatically stop when a Human reaches 100% Astral or Umbral influence.
  • Added more reliable completion detection using server completion flags and alignment values.
  • Humans now receive the correct Fully Astral or Fully Umbral completion message instead of being incorrectly reported as drained of Ichor.

✨ Abilities & Character Data

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  • Fixed the Abilities menu becoming unavailable while Feeding.
  • Fixed compact resource updates overwriting full cached character data.
  • Creator Tools now remain available while active resource updates are being received.
  • Fixed Astral Reflection displaying None for character information after certain live updates.
  • Improved player-data caching so Ichor and other resource updates no longer erase:
    • Name
    • Archetype
    • Race
    • Path
    • Level
    • Staff access
    • Veilkeeper status
    • Affiliations
    • Titles
    • Other character information

🛠️ Creator Tools

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  • Migrated Creator Tools to the shared HTTP Manager.
  • Improved Archetype editing reliability.
  • Improved Creator Ichor editing and target loading.
  • Improved remote scanning.
  • Improved ban and unban request handling.
  • Improved Veilkeeper promotion request handling.

🔧 HUD Initialization & Stability

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  • Improved HUD startup request coordination.
  • Fixed several request states that could become stuck during initialization.
  • Reduced unnecessary duplicate startup traffic in migrated systems.
  • Improved recovery from interrupted or stale HTTP requests.