Magic
Appearance
Magic, in Realms of Itheria, is split into two schools: cantrips, and archetype abilities.
Cantrips
[edit | edit source]Cantrips are always available to use as often as you want and are only limited by mana and cooldowns. As a result these spells are either utility based in nature, or a consistent source of low damage / healing.
- Fire Bolt (Fireball at home for non caster archetypes)
- Thunder (unsuccessful proc + successful hit = dmg, successful proc, disables hud temporarily similar to polehammer passive)
- Blizzard (unsuccessful proc + successful hit = dmg, successful proc, increases weapon and ability cooldowns)
- Mana Tap (saps mana)
- Leech (slight health leech)
- Soapy's Mystery Potion (a throwable vial of some mysterious potion that has random effects when tossed)
- Mend Wounds (this really should be self explanatory)
- Enervating Blow (disables healing for a period of time, best paired with an execution level class ability)
- ETC
Archetype Abilities
[edit | edit source]This magic is unlocked as you level your selected Archetype. These abilities are limited by the number of charges you have for each tier of magic. There are 5 tiers of magic currently. More spell slots and class abilities are unlocked as your path levels up to the max level of 20.
Curse Magic
[edit | edit source]Certain curses unlock hidden "subclasses" such as Gorgon, Vampire, and Lycanthrope. These "subclasses" also have their own abilities to supplement your archetype.