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=== Magic Tiers === {| class="wikitable" style="width:100%; text-align:left; color:#182738; background:#edf5ff;" ! style="background:#315f8d; color:#ffffff;" | Tier ! style="background:#315f8d; color:#ffffff;" | General Purpose ! style="background:#315f8d; color:#ffffff;" | Availability |- | '''Tier I''' | Foundational Archetype abilities and introductory combat magic. | Unlocked early in Archetype progression. |- | '''Tier II''' | Improved abilities with stronger utility, damage, healing, or control. | Unlocked through continued progression. |- | '''Tier III''' | Advanced abilities that begin defining the Archetype's combat style. | Unlocked at intermediate levels. |- | '''Tier IV''' | Powerful class-defining abilities with greater tactical impact. | Unlocked at higher levels. |- | '''Tier V''' | The strongest and most specialized abilities available to an Archetype. | Unlocked near the end of the level-20 progression path. |} ----
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