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== Cantrips == '''Cantrips''' are basic spells that remain available for repeated use. They are not restricted by spell charges and may be cast as often as desired, provided the caster has sufficient '''mana''' and the spell is not currently on '''cooldown'''. Because of their consistent availability, Cantrips are generally designed as: * Utility spells. * Sources of reliable but comparatively low damage. * Minor healing abilities. * Debuffs and battlefield-control effects. * Resource-draining abilities. Cantrips allow characters to retain useful magical options even after their more powerful Archetype Abilities have been exhausted. <div style=" margin:24px 0; padding:22px; background:rgba(255,255,255,.55); border:2px solid #7396b8; border-radius:10px; box-shadow:inset 0 0 12px rgba(37,78,116,.12); color:#182738; "> === Known Cantrips === ==== Fire Bolt ==== A simple projectile of fire that strikes a target for magical damage. Fire Bolt provides non-caster Archetypes with access to a basic ranged magical attack—essentially a smaller, less powerful version of a traditional fireball. ---- ==== Thunder ==== A volatile lightning spell whose effect depends on its activation roll. * An unsuccessful proc followed by a successful hit deals standard damage. * A successful proc temporarily disables the target's HUD. * The disabling effect functions similarly to the passive effect associated with a polehammer. ---- ==== Blizzard ==== A burst of freezing magic that hinders the target's ability to act. * An unsuccessful proc followed by a successful hit deals standard damage. * A successful proc increases the target's weapon and ability cooldowns for a limited duration. ---- ==== Mana Tap ==== Drains mana from the target, reducing the magical resources available for spells and abilities. ---- ==== Leech ==== Deals a small amount of damage while restoring a portion of the caster's health. Leech provides minor sustain but is not intended to replace dedicated healing abilities. ---- ==== Soapy's Mystery Potion ==== A throwable vial containing a mysterious and questionably prepared potion. When the vial strikes its target, it produces one of several random effects. The result may be beneficial, harmful, inconvenient, or simply strange. The exact contents remain known only to Soapy—and possibly not even then. ---- ==== Mend Wounds ==== Restores a modest amount of health to the caster or another eligible target. As the name suggests, Mend Wounds is a straightforward healing spell intended for basic recovery. ---- ==== Enervating Blow ==== Strikes the target with debilitating magic and prevents them from receiving healing for a limited duration. This spell is especially effective when paired with a powerful execution-level Archetype Ability. ---- ==== Additional Cantrips ==== Further Cantrips may be introduced as development continues. </div> ----
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