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07/17/2026 Patch Notes
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= β¨ Realms of Itheria β V2.1.8A = == βοΈ Combat & Weapons == * Added '''Dual Daggers''' ** Fast attacks ** Low damage ** 1.5m range ** Chance to inflict '''Poison''', reducing healing received * Added '''Spear''' ** 5m range ** Slower attacks ** High damage ** Chance to '''Pierce''' defenses and deal true damage * The Action Wheel attack icon now changes based on your equipped weapon. * Improved combat script memory usage and stability. == π Weapons & Path Progression == * Added the new '''Weapons''' skill. * Low Weapons skill makes attacks more likely to roll near minimum damage. * PvP weapon hits slowly grant Weapons XP. * Player kills grant bonus Weapons XP and Path XP based on the defeated playerβs Path Level. * Added '''5-hour repeat-kill protection''' against XP farming. * Using Path abilities now grants Path XP. * Added HUD feedback for Weapons and Path XP gains and level-ups. * Each Path permanently saves its own level and XP. == π Path Changing == * Added dedicated in-world Path-changing objects. * One free Path change is available every '''7 days'''. * Early Path changes cost '''L$200''' and do not reset the free-change timer. * New Paths begin at Level 1. * Returning to a previously used Path restores its saved progression. * Changing Paths refreshes progression data and spell slots. == β¨ HUD Improvements == * Astral Reflection now displays Path Level. * Added server delivery for replacement Path HUDs through '''Options'''. * Restored spell slots now update the Combat HUD immediately after resting. * Added '''Killed by''' information while dead. * Starvation deaths now display '''Killed by: Starvation'''. * Human feeding now uses the same tug-of-war display as feeding on Unawakened targets. == π§ Stability & Fixes == * Fixed excessive HTTP request flooding during HUD startup and reset. * Improved shared player-data synchronization. * Improved weapon synchronization. * Improved various combat and HUD systems. == π§ Coming Later == Backend groundwork has been added for '''Training Dummies''', which will provide a very slow alternative method of training the Weapons skill. Thank you for helping test '''Realms of Itheria V2.1.8A'''! Please report any bugs or unexpected behavior. π ---- = π Realms of Itheria β HUD V2.1.9A = A major stability and infrastructure update is now available for the '''Realms of Itheria Main HUD'''. == β‘ HTTP & Performance Overhaul == * Migrated the Main HUDβs backend requests to the new shared '''HTTP Manager''' system. * Improved request prioritization and coordination across HUD systems. * Reduced the risk of Second Life HTTP throttling during sustained gameplay. * Improved sustained Feeding request handling. * Adjusted Feeding to use fewer HTTP requests while maintaining the intended gameplay rate. * Improved HTTP permit handling and recovery from stalled requests. Additional systems migrated to the shared HTTP Manager include: * Weapons * Camp and Rest * Titles * Race updates * Account ban checks * Creator editing tools * Creator moderation tools * Creator remote scans * Veilkeeper promotion tools == βοΈ Combat & Weapons == * Fixed the Weapons menu failing to open. * Fixed stale weapon request states that could leave the Weapons button unresponsive. * Fixed weapon attacks failing due to missing parcel information. * Weapon attacks now correctly identify attacker and target parcels for safe-zone validation. * Confirmed Weapons XP progression is functioning correctly. * Improved combat request reliability while other HUD systems are actively communicating with the server. == ποΈ Camp & Rest == * Fixed Short Rest and Long Rest buttons failing to respond. * Improved Camp request handling through the shared HTTP system. * Confirmed Short Rest progression and character synchronization are functioning correctly. == π©Έ Feeding & Influence == * Improved sustained Feeding stability. * Fixed Feeding failing to automatically stop when an Unawakened target reaches 100% Astral or Umbral influence. * Fixed Feeding failing to automatically stop when a Human reaches 100% Astral or Umbral influence. * Added more reliable completion detection using server completion flags and alignment values. * Humans now receive the correct '''Fully Astral''' or '''Fully Umbral''' completion message instead of being incorrectly reported as drained of Ichor. == β¨ Abilities & Character Data == * Fixed the Abilities menu becoming unavailable while Feeding. * Fixed compact resource updates overwriting full cached character data. * Creator Tools now remain available while active resource updates are being received. * Fixed Astral Reflection displaying '''None''' for character information after certain live updates. * Improved player-data caching so Ichor and other resource updates no longer erase: ** Name ** Archetype ** Race ** Path ** Level ** Staff access ** Veilkeeper status ** Affiliations ** Titles ** Other character information == π οΈ Creator Tools == * Migrated Creator Tools to the shared HTTP Manager. * Improved Archetype editing reliability. * Improved Creator Ichor editing and target loading. * Improved remote scanning. * Improved ban and unban request handling. * Improved Veilkeeper promotion request handling. == π§ HUD Initialization & Stability == * Improved HUD startup request coordination. * Fixed several request states that could become stuck during initialization. * Reduced unnecessary duplicate startup traffic in migrated systems. * Improved recovery from interrupted or stale HTTP requests.
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