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Magic

From Realms Of Itheria
Revision as of 07:41, 18 July 2026 by Soapy (talk | contribs) (Created page with "Magic, in Realms of Itheria, is split into two schools: cantrips, and archetype abilities. == Cantrips == Cantrips are always available to use as often as you want and are only limited by mana and cooldowns. As a result these spells are either utility based in nature, or a consistent source of low damage / healing. * Fire Bolt * Thunder * Blizzard * Mana Tap (saps mana) * Leech (slight health leech) * Soapy's Mystery Potion (a throwable vial of...")
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Magic, in Realms of Itheria, is split into two schools: cantrips, and archetype abilities.

Cantrips

Cantrips are always available to use as often as you want and are only limited by mana and cooldowns. As a result these spells are either utility based in nature, or a consistent source of low damage / healing.

Archetype Abilities

This magic is unlocked as you level your selected Archetype. These abilities are limited by the number of charges you have for each tier of magic. There are 5 tiers of magic currently. More spell slots and class abilities are unlocked as your path levels up to the max level of 20.