07/17/2026 Patch Notes
Appearance
✨ Realms of Itheria — V2.1.8A
⚔️ Combat & Weapons
- Added Dual Daggers
- Fast attacks
- Low damage
- 1.5m range
- Chance to inflict Poison, reducing healing received
- Added Spear
- 5m range
- Slower attacks
- High damage
- Chance to Pierce defenses and deal true damage
- The Action Wheel attack icon now changes based on your equipped weapon.
- Improved combat script memory usage and stability.
📈 Weapons & Path Progression
- Added the new Weapons skill.
- Low Weapons skill makes attacks more likely to roll near minimum damage.
- PvP weapon hits slowly grant Weapons XP.
- Player kills grant bonus Weapons XP and Path XP based on the defeated player’s Path Level.
- Added 5-hour repeat-kill protection against XP farming.
- Using Path abilities now grants Path XP.
- Added HUD feedback for Weapons and Path XP gains and level-ups.
- Each Path permanently saves its own level and XP.
🔄 Path Changing
- Added dedicated in-world Path-changing objects.
- One free Path change is available every 7 days.
- Early Path changes cost L$200 and do not reset the free-change timer.
- New Paths begin at Level 1.
- Returning to a previously used Path restores its saved progression.
- Changing Paths refreshes progression data and spell slots.
✨ HUD Improvements
- Astral Reflection now displays Path Level.
- Added server delivery for replacement Path HUDs through Options.
- Restored spell slots now update the Combat HUD immediately after resting.
- Added Killed by information while dead.
- Starvation deaths now display Killed by: Starvation.
- Human feeding now uses the same tug-of-war display as feeding on Unawakened targets.
🔧 Stability & Fixes
- Fixed excessive HTTP request flooding during HUD startup and reset.
- Improved shared player-data synchronization.
- Improved weapon synchronization.
- Improved various combat and HUD systems.
🚧 Coming Later
Backend groundwork has been added for Training Dummies, which will provide a very slow alternative method of training the Weapons skill.
Thank you for helping test Realms of Itheria V2.1.8A!
Please report any bugs or unexpected behavior. 💜
🌌 Realms of Itheria — HUD V2.1.9A
A major stability and infrastructure update is now available for the Realms of Itheria Main HUD.
⚡ HTTP & Performance Overhaul
- Migrated the Main HUD’s backend requests to the new shared HTTP Manager system.
- Improved request prioritization and coordination across HUD systems.
- Reduced the risk of Second Life HTTP throttling during sustained gameplay.
- Improved sustained Feeding request handling.
- Adjusted Feeding to use fewer HTTP requests while maintaining the intended gameplay rate.
- Improved HTTP permit handling and recovery from stalled requests.
Additional systems migrated to the shared HTTP Manager include:
- Weapons
- Camp and Rest
- Titles
- Race updates
- Account ban checks
- Creator editing tools
- Creator moderation tools
- Creator remote scans
- Veilkeeper promotion tools
⚔️ Combat & Weapons
- Fixed the Weapons menu failing to open.
- Fixed stale weapon request states that could leave the Weapons button unresponsive.
- Fixed weapon attacks failing due to missing parcel information.
- Weapon attacks now correctly identify attacker and target parcels for safe-zone validation.
- Confirmed Weapons XP progression is functioning correctly.
- Improved combat request reliability while other HUD systems are actively communicating with the server.
🏕️ Camp & Rest
- Fixed Short Rest and Long Rest buttons failing to respond.
- Improved Camp request handling through the shared HTTP system.
- Confirmed Short Rest progression and character synchronization are functioning correctly.
🩸 Feeding & Influence
- Improved sustained Feeding stability.
- Fixed Feeding failing to automatically stop when an Unawakened target reaches 100% Astral or Umbral influence.
- Fixed Feeding failing to automatically stop when a Human reaches 100% Astral or Umbral influence.
- Added more reliable completion detection using server completion flags and alignment values.
- Humans now receive the correct Fully Astral or Fully Umbral completion message instead of being incorrectly reported as drained of Ichor.
✨ Abilities & Character Data
- Fixed the Abilities menu becoming unavailable while Feeding.
- Fixed compact resource updates overwriting full cached character data.
- Creator Tools now remain available while active resource updates are being received.
- Fixed Astral Reflection displaying None for character information after certain live updates.
- Improved player-data caching so Ichor and other resource updates no longer erase:
- Name
- Archetype
- Race
- Path
- Level
- Staff access
- Veilkeeper status
- Affiliations
- Titles
- Other character information
🛠️ Creator Tools
- Migrated Creator Tools to the shared HTTP Manager.
- Improved Archetype editing reliability.
- Improved Creator Ichor editing and target loading.
- Improved remote scanning.
- Improved ban and unban request handling.
- Improved Veilkeeper promotion request handling.
🔧 HUD Initialization & Stability
- Improved HUD startup request coordination.
- Fixed several request states that could become stuck during initialization.
- Reduced unnecessary duplicate startup traffic in migrated systems.
- Improved recovery from interrupted or stale HTTP requests.